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SoCoder -> Showcase Home -> Platformer

Created : 26 February 2018
Edited : 28 February 2018
System : Cross Platform
Language : C/C++


Flappy's back, and he's brought his friends

Windows Download
Other Downloads
Guide Flappy through the many worlds, to save all his flapping friends!

Be sure to grab hold of the eggs for special bonus points, and try your hand at some of the harder birds to score even bigger!


- Move
- Flap

View on YouTube



Monday, 26 February 2018, 07:20
Congratulations on the new Game with AGAWFrame Framework.
Played all the 6 worlds and they are gorgeous.
Monday, 26 February 2018, 07:22
Is the music working Ok? I think I’ve figured out where the problem was, but.. well.. you never know!

Music's not working at all on the Mac. Need to figure that out, without resorting to having to include MP3s.
Monday, 26 February 2018, 07:29
In Windows 10 there is no issue with Music. Updated in comment below.
The only issue I found is that the FPS seems to vary quite a lot. Half the time it is at 30. During the initial part of the game when lot of particles are present the FPS drops. I am playing in 1920x1080 so it might be an issue. I will try in a lower resolution in my windows 8.1 machine.
Monday, 26 February 2018, 07:31
Yeah, I think the next step in the Framework is optimisation. Should be able to speed things up a little, I reckon, but for now I’m happy that I can post the 3 main os's without it collapsing
Monday, 26 February 2018, 08:59
Monday, 26 February 2018, 10:28
In my Windows 8.1 machine the game runs very well. Always >= 60 fps. Plays very smoothly. Pleasantly surprised that the endless mode is truly endless (Did not see extreme difficulty ramp up and impossible levels).
I'll check tomorrow if some other software was reducing the fps in my windows 10 machine.
Monday, 26 February 2018, 15:30
Really enjoyable, particularly level 2

Oh ,should mention on Win 7, all is fine
Monday, 26 February 2018, 16:14
Running fine this end Jay.
Monday, 26 February 2018, 20:59
As I suspected in my Windows 10 machine a screen capture software D3DGear was hindering with the performance of the game. When I ran the game now it ran smoothly at 60 fps in 1080p. So no performance issues.
Monday, 26 February 2018, 21:03
Is the number of spikes reset to a lower number only in endless world 1? In other endless worlds I saw that the number keeps on increasing. Maybe I didn't reach the level where the number of spikes reduce.
Monday, 26 February 2018, 21:04
Hit WinKey+G for Window's inbuilt screen recorder. I used to use D3DGear myself until ... I think it was Rockford who mentioned it, here?
Monday, 26 February 2018, 21:12
I was not trying to record the gameplay.
D3DGear was running to check my games FPS as I have not implemented it in the game I am working on. D3DGear prints FPS in any game windows top left by default.
Monday, 26 February 2018, 21:13
Oh, yeah, forgot about that functionality.
Tuesday, 27 February 2018, 00:42
D3DGear might not have been the cause of FPS to get stuck at 30. Now I find that when the Windows 10 Laptop is running in Battery the FPS is reduced to 30. When connected to the power supply the FPS increases to 60.
Tuesday, 27 February 2018, 00:48
Ooh, thats interesting.
I'll add it to my investigation list!
Wednesday, 07 March 2018, 06:37
Played all the worlds using the greeny. Excellent bird for scoring more. Buzzy maybe better but is too fast and jumpy for me handle difficult levels.
Wednesday, 07 March 2018, 09:32
Buzzy is a lot tougher to get to grips with but it is possible. Haven't beaten world 6 with him properly yet though.
Wednesday, 07 March 2018, 10:10
Idly's a bit too slow, I reckon. I was tempted to redo the scoring so that it could score even less than everyone else, but in the end I figured the slower pace would result in minimal/no bonus at the end of each screen. Not sure if that works too well, if I'm honest!
Wednesday, 07 March 2018, 10:45
Got the hang of buzzy now. Missed completing level 6 at the very last inch. Completed world 1 and world 5. Did not believe I will be able to complete any worlds when I tried it first. I guess the practice with Greeny has given the experience to handle buzzy.

This game could be a great party game where multiple players (2 to 4) can play on the same screen and compete against each other to complete levels. Like the Gamma Collexion from 2016 but instead of AIs players will compete.
Wednesday, 07 March 2018, 10:51
Ugh.. Gamma Collexion was a bloody disaster. Controls just did NOT work out, at all..
Wednesday, 07 March 2018, 10:55
That was the very first AGAW game that I played. I only knew that you wanted them to be multiplayer but changed it to single player with AIs.
Wednesday, 07 March 2018, 11:04
Yeah, you can tell it was supposed to be properly multiplayer.
I think the windows version still had it, but the html and Android versions got stripped down to just single player only.
Frustrating as hell. Everything seemed like it was working, but right at the last minute, Team OUYA emailed to say "hey, you know these multiplayer controls don’t work on the Razer ForgetV”, at which point the whole damn thing fell apart