-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|493|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
SoCoder -> Showcase Home -> Shoot 'em Up

Created : 30 August 2007
Edited : 12 September 2007
System : Windows
Language : Blitz Max


Christmas themed shoot-em-up.

CandyCane Download
This is a Christmas themed shoot-em-up originally made for the Devcrunch Christmas competition. It was later entered into Shmup-Dev's autofire competition.

Kill all the enemies and spawn points to advance to the next level. Collect presents to upgrade your weapon.

WASD - Move in corresponding direction.
Left Mouse - Shoot in direction of mouse pointer.

The file is being hosted by Gosse of Nuclear Loaded Entertainment.



Thursday, 30 August 2007, 12:42
Pros + It's very fun, very challenging when you reach later levels. The graphics are simple, but really clean, sharp, and they all go together well. The snowballs add to the game-play, as well as the many different badies.

Cons - Though it does have Christmas sprites, it really wasn't a Christmas themed game. Get what I mean? But since we're not judging it for a competition at the moment, who cares!

The pacing could be tweaked a little; very little. Levels went from extremely easy, kill-one-guy type of deals, then to some really hard ones, especially playing the first time around, then easy again...etc.

The boss was awesome.
Thursday, 30 August 2007, 12:47
Hmmm... I downloaded it, and tried to run it. But all I got was a blank MS-DOS screen.
Thursday, 30 August 2007, 14:46
Shroom_Monk: That's the console window... the game window should follow shortly. Not sure what the problem is, though.

Blanko: Thanks for the review!

I agree entirely with the lack of Christmas in the actual game... I guess I was trying too hard to make the game fit in both the Devcrunch and Shmup-Dev competitions.

As for the pacing, you're definitely right. I'll admit that as the competition deadlines came closer, I began to throw levels together, without really testing them.

Another thing that I would change if I were to go back and edit the source (which probably won't happen) would be to have a level fall-back. For instance, lose all your lives on level 20 and the next time you start, you'll be on level 15 to begin.

Thanks again!
Friday, 31 August 2007, 09:34
Argh, I lost my last life on the boss

Great fun though.
Saturday, 15 September 2007, 11:02
I love the sleigh bells!

That Gingerbread Man is a tough cookie but I got him eventually

Only problem I found with it was when you dead and start again from the beginning, it doesn't reset score and presents. I also found that my health started half way down sometimes as well though which didn't help.