-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|621|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- SoCoder -> Snippet Home -> Collisions and Physics Functions that help with accurate Sprite and Object collisions and better in game physics. Older --> Orientation of point vs line Is a point left or center or right of a line Pakz , Monkey2 Polygon vs Polygon Collision Is one polygon colliding with another polygon Pakz , Monkey2 Point versus Polygon Collision Check if a point is inside a polygon Pakz , Monkey2 Water in 2d map See water flow/flood in a level. Pakz Monkey Pixel Perfect Collision Helps to make pixel perfect(accurate down to a pixel) collisions using image RGB values and melmantheman Ruby Cross Platform Soft Body Physics Simple demo of roughly how soft bodies work Scherererer Blitz Windows Box/Circle collisions Really really simple bog standard collisions.. Jayenkai Blitz 2D 'Shifted Grid' collision detection collision detection demo by big10p (A.K.A. Chris Chadwick) 2004. worchyld Blitz Windows Point In Polygon Check if point is inside of polygon Andy_A Blitz MouseArea Uses rectsoverlap for mouse/object collision detection worchyld Blitz Windows 3D Collisions 3D Collisions and detecting which object collided Scherererer Blitz Orbital Physics Continuous Freefall shroom_monk Blitz Windows Simple bouncing Make stuff bounce, what else. magicman Blitz Older -->