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Socoder -> Site & Server -> Introductory Thread

Sat, 07 Jun 2025, 02:44
Jayenkai

Introductory Thread


If we're getting an influx of new users from Syntax Bomb, then we should probably have an introductory thread, so we all know each other.

Let us know who the heck you are!

-=-=-
''Load, Next List!''
Sat, 07 Jun 2025, 02:52
Jayenkai
I'm Jayenkai. I make content.

My online archive of games AGameAWeek.com is up to 936 games, nearly 3800 daily pixelart, and so so so much blogging, which oughta be enough to tell you about the amount of garbage that I fart out on a regular basis.

Back in 2012, I went through some horrific fluid/cyst based brain crap, and though I'm out the other side intact, my balance and motion and queasiness are bad enough that I mostly have to sit here all day lest I wobble and stumble to my own demise!!
Keeping myself motivated is hard sometimes, but sheer boredom can be a wonderful motivator.

SoCoder

And my crazy moderation style


I quickly (very quickly) cobbled this site together, back in Sept 2006, when CodersWorkshop was unceremoniously demolished by a rampaging Idigidragon.

I try my best to keep this site light and lively. There's the odd downer thread, but a while back I tried my best to limit those kinds of threads, to the point where we had a couple of members leave because they thought I was being "power hungry", and moderating things "too far".. But at one point we seemed to have half-a-dozen Celebrity RIP threads, mopey life horror threads and more, all at once, and it really started to get to me. 2016, the year of a hundred Celebrity deaths was practically a flood of threads. And don't get me started on how bad it got during Covid!..
Nowadays, RIP threads are mostly limited to a single annual thread, and if life-horrors are happening, I try my best to shuffle those so they're not sprawling all over the site. Keeping one person's issues into the same single thread can help a ton, there. If you find things like that happening, that's usually why..

General unwritten rule, keep it lively, or we all tend to spiral down the same rabbit hole.

AGameAWeek

I make content, and I tend to spam about it. .. A lot.
Other forums will usually ban me after the 78th thing I've spammed about in a month, so I tend to pretty much stay here, nowadays.
Even here, though, I've done a similar thing to the RIP thread, in that I post my weekly games into an annual AGameAWeek thread. That tends to make things less. um... Everywhere!!!
That's not to say you should do that. If you've something to post, here, then be proud of it, and show things off!

GotoJSE

Since 2021 I've been building a BASIC-in-the-Browser with a syntax that most of you oughta be somewhat familiar with.
What started out as a quick scripting engine to help teach examples and methods and such, quickly became a fairly sturdy engine, and is now capable of a fair amount of game-making functionality.

Due to "It's in the browser" reasons, there are obvious limitations, like how I've not added any external loading functionality, but if you can build it in code, you can usually manage most basic 2D things in JSE, at this point.

  --v


-=-=-
''Load, Next List!''
Sat, 07 Jun 2025, 04:21
realtime
I'm Realtime.

I came here from the codersworkshop forum before it went down long ago.

My current work is to create an education software based on Blitz Basic in javascript.
Nothing to show for my work, I have been put it here in the forum here and there.

My last demo is here platformer demo

I rarely an active user, but love to stay here for long

-=-=-
me blog: fork-garden
Sat, 07 Jun 2025, 11:24
Pixel_Outlaw
Hello o/

Hmmm, how to start...
Well I started programming in middle school ... no. Actually I guess I started in elementary school in Logo for Apple //e with Logo in 4th or 5th grade. (I don't recall which)
We didn't get a home computer until the end of my middle school years.
When we got one I started making games in Game Maker (the earliest days something like 1999).
That got me hooked on making games because I'd just been doing pixel art prior with no way to make my art ideas "real".

My language path has been the following. (I won't claim a language unless I've learned it reasonably well)

Game Maker (GML) -> C++98 -> BlitzMax -> Python -> Common Lisp -> Emacs Lisp -> Scheme -> Monkey X -> Clojure -> Smalltalk-80 -> InterLISP -> UCB LOGO (with intent this time)
And currently I've got finishing learning Prolog and Forth on the table.

I'm a huge Computer History guy.
I had a college professor that got me hooked after reading "Hackers: Heros of the Computer Revolution"

I'm also pretty big Common Lisp guy, I would say it's my main language of 13 years and probably is a "for life" language.
I use other dialects to varying degrees, Clojure was a bit of a disappointment as a Lisp - the bones are there but the community cargo cults hash tables as a panacea.
I've used Racket a bit but don't claim too much familiarity.

I very much value the "hacker" spirit - hacking away on a project that is niche but exceptionally interesting into the early hours of the morning.

You may have seen me making projects on Shmup-Dev (the old forum) and DBF Interactive.
I've currently gone back to BlitzMax (NG) for a bit since it supports Linux again. It's a bit like "Roughing it" to me now but it's fun.