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Socoder -> Wednesday Workshop -> #158 - The Firework Challenge

Tue, 01 Jul 2008, 17:07
Jayenkai

#158 - The Firework Challenge (3-ish?)

Friday's 4th of July, and this seems to be a workshop tradition, so let's do it again!


The Challenge

Make something with fireworks!

The Time

Wed 2nd July -> 9th July, 2008
You have until this timer hits zero to complete your entry. For the record, that's Tue/Wed, midnight GMT.

The Rules

You're free to reuse functions here and there, if it helps speed up your dev-time. Old art and audio, are pretty much expected, since we don't all have time to create fully working masterpieces within the space of a week!

Other than that, the main coding for each week's task should be pretty much created within the time allocated.

If you use other people's art/sound/functions, give credit where credit's due.
To enter, post your game below. If you can't find anywhere decent to host it, send it to Jayenkai@Gmail.com

Additional rules are available here.

Last Week

Last week, only Orion entered.. So he wins!

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''Load, Next List!''
Thu, 03 Jul 2008, 18:33
dna
I wish you could have posted this way before the fourth.

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DNA
Sun, 06 Jul 2008, 05:49
Jayenkai
My Entry : The Event
Blast the fireworks as they hit their targets.

I've never actually played that firework game thingy on the PS2, but I imagine it's a bit like this!!

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''Load, Next List!''
Sun, 06 Jul 2008, 13:38
Orion Pax
are you talking about the same firework game that you can get on xbox live for the 360? Because it plays a lot like that except you use 4 buttons and you have to ignite the fireworks right when they hit the horizon at top according to the button the firework is representing. X,Y,A,B....or by color. And it plays to the tune of music. I love it. I suck but I love it.