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Socoder -> Monkey -> Monkey 2 announced

Posted : Sunday, 03 May 2015, 03:26
rockford
Ho hum. So soon after monkeyX? :/

Abandoning languages comes thick and fast in the Blitz stable

TBH I'd glad the new language will be more like BlitzMax than monkeyX, so that's a positive to me, as is dropping HTML. No mention of 3D so far though - although I don't really do a lot of 3D stuff, a language that doesn't support 3D out of the box nowadays is going to get skipped over pretty quickly. Hopefully he'll sort that out soon.

Good luck to him and monkey2. I know he's had financial problems of late, so this could help set him back up. I won't be supporting him though, based on what he's said so far and his history of dropping lanaguages left, right and centre rather than improving them to meet the demands of the user. who knows though, maybe monkey2 will be the best thing ever in coding languages. Until he drops it to work on the next best thing ever, at least!
Posted : Sunday, 03 May 2015, 03:28
steve_ancell
I hope he sorts out the lack of read pixels directly from images problem.
Posted : Sunday, 03 May 2015, 03:34
steve_ancell
I'm a bit saddened by not including HTML5 though, that part is handy for testing due to its quick compile time.
Posted : Sunday, 03 May 2015, 03:47
rockford
I've just had a look at the forum and language features.

I'm beginning to think that if you want to code using monkey2, you might as well just use C++ in the first place, with SDL or any other graphics plug in. And all for free, and with a huge range of IDEs and compilers off the shelf.
Posted : Sunday, 03 May 2015, 03:52
steve_ancell
It's official... Mark is willing to rename monkey2 to bollock face if you don't like the name monkey.

Read post #4 in the page below.

www.monkey-x.com/Community/posts.php?topic=9719
Posted : Sunday, 03 May 2015, 04:21
steve_ancell
I just posted on the Monkey2 section, asking if HTML5 can remain, and also asked about reading directly from images and pixel-perfect collision.
Posted : Sunday, 03 May 2015, 04:25
steve_ancell
rockford I'm beginning to think that if you want to code using monkey2, you might as well just use C++ in the first place, with SDL or any other graphics plug in.


I'm sure I read somewhere that Allegro game library now does Android and iOS. I was thinking of giving that a try but I'm not sure if it does browser based stuff.
Posted : Sunday, 03 May 2015, 04:26
Jayenkai
Posted a giant waffling wish list.. It'll probably go ignored..

-=-=-

Wish list
1. Lighting and Shadows. Getting totally cheesed off that I can't make dark levels without cutting holes in giant bit maps and overlaying them!!
2. "Shaders". Since I've spent 95% of my time loving the bejesus out of your many languages, I STILL haven't had a chance to play with shaders!!!
3. MOD/XM playback. *fap fap fap*
4. ReadPixel that works properly, I got SO annoyed when I discovered Android's broken read pixel inabilities. Even if it requires a seperate "load raw ping as data" command, I don't care.

... That's all I've got.
On a personal note, I really could NOT get to grips with Unity and it's IDE focussed dev-style. Please, for the love of all that is holy, leave us with the old "blank screen, type text here" TED none-IDE that we know and love, even if as a secondary thing.
I know loads of people would prefer Unity-style, but .. Not everybody does!

Oh, and if you could wrangle any kind of none-exe stuff, be it html/flash/otherwise, that'd be handy, because I'm pretty sure Apple and Microsoft are doing everything in their power to close us out. That was my particular plus-point for HTML5.

Wishing you the Best of Luck with the new project.
..and I'm still waiting for that Atari Jaguar support..

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Posted : Sunday, 03 May 2015, 05:26
steve_ancell
I also hope Ziggy will be updating JungleIDE, I'll be lost without that.
Posted : Sunday, 03 May 2015, 06:15
Dabz
I've been looking, and its fair to say, I'm not mad on it... Straight away (And yet again) I'm seeing language features I couldnt give a toss about in BASIC, no mention if it's rising out of it's DirectX7 based graphical command set, we'll still be stuck with a half baked IDE that's nothing more then a sugared up version of Notepad... Oh, and the documention will probably be crap as well!

I mean no disrespect to Mr Sibly, he is indeed a clever bloke, cleverer then me, but, I'm on the side now that there's better tools out there if you want to program games on that level which Mark is now aiming his language at!

I'm interested to see what happens, but I think thats about it really...

Dabz

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Intel Core i5 6400 2.7GHz, NVIDIA GeForce GTX 1070 (8GB), 8Gig DDR4 RAM, 256GB SSD, 1TB HDD, Windows 10 64bit
Posted : Sunday, 03 May 2015, 07:55
Jayenkai
In all honesty, I think he just gets bored with the languages after a while, and wants to move on, trying new things as he goes.
He usually starts by playing about with the actual language structure, but inevitably seems to end up with something that feels very Blitzlike..

I have faith.
But much like I did with Monkey, and BMax before it, I'll probably wait a couple of years until it's stable before giving it a go.

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Posted : Sunday, 03 May 2015, 08:58
Jayenkai
I dunno, though. I think BMax and Monkey are both VERY capable languages.
My above wish list consists almost entirely of none "language" features.
Shaders, graphical effects, music.. They're all "not language" stuff that should be easy enough to implement with or without Mark's suppport.
I guess the real problem is that there's nobody there to continue the work once Mark moves on to the next thing. That's what we really need.

Someone "official" to keep adding to BMax/Monkey, who would focus on the task like Mark does, (ie, it doesn't go into the "proper" release, unless it's a universal feature that works on all targets) as opposed to resorting to continuously breaking "community" features.

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Posted : Sunday, 03 May 2015, 10:47
Steve Elliott

Straight away (And yet again) I'm seeing language features I couldnt give a toss about in BASIC

throwing away the userbase and the very foundation on which Blitzmax stands, seems completely senseless.


Totally agree. His languages get ever more and more complicated, so you might as well use C++/C#/Java with an engine. And no more than piss poor graphics capabilities - not even collision detection!...Then he even abandoned his website - and set up another!

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Intel Core i5-4590 @ 3.2GHZ 8Gb RAM, NVidia GeForce GTX 750 Ti 2Gb, Windows 8.1 64-bit.
Posted : Sunday, 03 May 2015, 10:56
9572AD
I have no idea how he figures open-source and Patreon are going to generate a full-time revenue stream.

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All the raw, animal magnetism of a rutabaga.
Posted : Tuesday, 05 May 2015, 09:04
Hotshot
Is anyone looking forward Monkey 2?
Posted : Tuesday, 05 May 2015, 09:15
Jayenkai
I'm looking forward to seeing what extra stuff I could do with it.. But just like my experiences with Unity, it'll be a case of "if not much, no point." Mark will have to come up with something special!

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Posted : Tuesday, 05 May 2015, 10:36
Hotshot
By looking at this topics of Monkey 2 https://www.monkey-x.com/Community/posts.php?topic=9711

It seem Monkey 2 going be Advance Programming language which would be diffcult for newbie to grip on it as it like C++ with Basic syntax..
Posted : Tuesday, 05 May 2015, 11:25
Jayenkai
Yeah, but remember when BlitzMax was first announced, and how "UnBlitzLike" it originally was?
Give it time, and Mark'll probably end up recreating Blitz's style, sooner or later!

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