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Socoder -> Wednesday Workshop -> #245 - The 3x3 Challenge

Posted : Wednesday, 31 August 2016, 03:26
Jayenkai

#245 - The 3x3 Challenge

The Challenge


This week, create a game that exists in a 3x3 environment.

There's no limits on sprite numbers, or art styles, or anything like that.
Simply split the gameplay area into a grid of 3x3 sections, and then see what sort of gameplay you can come up with.

Maybe a turn-based Tic-Tac-Toe.
Some kind of mini Tower Defence.
A space shooter with the numberpad as your fire buttons.

It could be lots of different things. Lets see what you can come up with.

Play inside a Hashtag!

The Time

Wed 31st August -> Wed 07th September 2016
You have until this timer hits zero to complete your entry. For the record, that's Tue/Wed, midnight GMT*. (Although that's more frequently becoming "When I bother to wake up, on a Wednesday morning")

Rule Number One

Blitz3D, BlitzPlus, BlitzMax. It doesn't matter which.
All three are freely available from BlitzBasic.com, so you've no excuse.
These languages are chosen because their resulting .exe's tend to "Always work" (as proven by the fact that all our old Workshop entries still work!!)

For the sake of simplicity, try to stick with those.

I won't complain if you use something else, but if the end result doesn't work for people, you've only got yourself to blame!


Rule Number Two

Wednesday Workshop is a fun and silly "Jam"-like event.

It's not meant to be a competition.
It's just for fun.
The best technique is to try to stick to a short schedule for building the actual game. If you have more time during the week, build the game up, fix bugs, add music/titles, whatever.

Additional Rules

You're free to reuse. Functions, Art, Sound, Music, anything that can be crammed into the game to help speed up your dev-time, and make it look like you spent more time on it than you actually did!

If you'd like, you can use the mini Blitz3D template/framework which I recently cobbled together.
Linkage.
Stick your name and game's title at the top, then leap to the bottom where you can code your game. Simple'ish!


Other than that, the main coding for each week's task should be pretty much created within the time allocated.
Remember that this is for fun, not for any major awards or anything!

If you use other people's art/sound/functions, give credit where credit's due.

To enter, post your game below. If you can't find anywhere decent to host it, send it to Jayenkai@Gmail.com

Additional rules are available here.

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Posted : Wednesday, 31 August 2016, 10:42
rychan
So it's okay to make a Gameboy ROM for this? It'll always work on a gameboy

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Web / Game Dev, occasionally finishes off coding games also!

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Posted : Wednesday, 31 August 2016, 11:44
Jayenkai
Go ahead. A ROM will always be a ROM!!
Posted : Wednesday, 31 August 2016, 12:26
rychan
Yay! Figured out what I'll be making for it just now!



It is essentially whack a mole when you bring it down to it's basics. but...Inn sppaaaccccceeeeeee.....

Update:

Title Screeeenn!



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Posted : Wednesday, 31 August 2016, 13:30
Jayenkai
Hurray! People are joining in with WednesdayWorkshop again!
It brings tears to my eyes!!

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Posted : Friday, 02 September 2016, 10:56
Dabz
I fancied this... But I've racked my brains out on what to do... I can do tic tac toe and a cheapo slider type thing... But I made them when I was 10!

Coming up blank at the minute me!

Dabz

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Intel Core i5 6400 2.7GHz, NVIDIA GeForce GTX 1070 (8GB), 8Gig DDR4 RAM, 256GB SSD, 1TB HDD, Windows 10 64bit
Posted : Friday, 02 September 2016, 11:00
Jayenkai
Be like SoCoder..
Be ten years old!

Posted : Friday, 02 September 2016, 12:55
rockford
I've got something on the go. It's a 3x3 puzzler, but not THAT one. Tricky little bugger it is too!


Posted : Saturday, 03 September 2016, 09:31
rychan
Got my starfield 'n' stuff going along now nicely, without eating up too much cpu. Some randomnly generated [large air quotes]background music[/large air quotes] and the cursor running around on screen. Might finish this off tonight, dunno.



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Posted : Saturday, 03 September 2016, 09:39
Jayenkai
I started a game a few days ago, but got sidetracked by my main AGameAWeek.

... Oh, fuck.. Am I doing two games a week, now?
How the hell did that happen!!?

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Posted : Sunday, 04 September 2016, 06:35
rychan
Added lasers, scoring and soon the shield on the screen. Then, hopefully some more enemy types and levels by Wednesday. Also, screen shake must be added!

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Posted : Sunday, 04 September 2016, 07:47
rockford
Here's my entry.

ThreeByThree


|edit| Jay, why didn't this file not get the name from the zip file? Normal images do, don't they?
Posted : Sunday, 04 September 2016, 08:05
Jayenkai
Do you mean the "Title"?
Title's it's own thing. The filename should be the same as what you uploaded.

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Posted : Sunday, 04 September 2016, 08:13
rockford
Ah, OK. I see the zip is downloaded as expected, just thought the "title" would be automagic.
Posted : Sunday, 04 September 2016, 10:55
Jayenkai
You're expecting too much out of me
Posted : Sunday, 04 September 2016, 15:39
rychan
Gahh, spent the evening debugging, oh well tomorrow

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Web / Game Dev, occasionally finishes off coding games also!

Refresh Games - Game Dev Blog
Posted : Tuesday, 06 September 2016, 03:28
rychan
Will probably end up subbing something a tad on the unfinished side tonight :/

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Web / Game Dev, occasionally finishes off coding games also!

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Posted : Tuesday, 06 September 2016, 03:42
Jayenkai
That's the thing with Wed.Workshop. Trying to limit yourself to something that can be done in a short enough time, so it's ready for upload ASAP!

Mine's already overly complicated!!

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Posted : Tuesday, 06 September 2016, 05:04
rychan
I'll just mercilessly cut features I guess

Although I still kinda want to make more to it again, haha!

refreshgames.co.uk/2016/09/01/august-coding-gbdk-didnt-really-happen/

This list may get longer before it gets smaller!

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Posted : Tuesday, 06 September 2016, 06:19
Jayenkai
3x3 Letters
Nice and easy.
Place letters into the grid. If you don't get a word, you lose a life.

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Posted : Tuesday, 06 September 2016, 12:46
rychan
Nearly done....seizure inducing ending, check!



Just need to sort out high scores and that pesky power meter, possibly some visible lasers...

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Posted : Tuesday, 06 September 2016, 14:12
rychan
Spaceplosionator 2086 is done!

dl.dropboxusercontent.com/u/7854454/spaceplosionator2086/spln2086.gb

Shoot those spooky aliens as quick as you can, oh my gosh!

Orr, play it through the gamejolt emulator directly--> gamejolt.com/games/space-splosionator-2086/186987

You'll find it plays much better on any other emulator mind. Loads of desynchs on the gamejolt one for some reason. BGB is always my recommendation here.
bgb.bircd.org/

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