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Socoder -> Wednesday Workshop -> WW - #250 - The Stickman Challenge

Wed, 05 Oct 2016, 03:53
Jayenkai

#250 - The Stickman Challenge (3?)

The Challenge


This week, all your art must be of the stickman variety.
Try to make a fun and exciting game, using stick figures, stick'y vehicles, stick'y floors, maybe some stick'y animals, and more.

Make doodles into games.

The Time

Wed 05th October -> Wed 12th October 2016
You have until this timer hits zero to complete your entry. For the record, that's Tue/Wed, midnight GMT*. (Although that's more frequently becoming "When I bother to wake up, on a Wednesday morning")

Rule Number One

Blitz3D, BlitzPlus, BlitzMax. It doesn't matter which.
All three are freely available from BlitzBasic.com, so you've no excuse.
These languages are chosen because their resulting .exe's tend to "Always work" (as proven by the fact that all our old Workshop entries still work!!)

For the sake of simplicity, try to stick with those.

I won't complain if you use something else, but if the end result doesn't work for people, you've only got yourself to blame!


Rule Number Two

Wednesday Workshop is a fun and silly "Jam"-like event.

It's not meant to be a competition.
It's just for fun.
The best technique is to try to stick to a short schedule for building the actual game. If you have more time during the week, build the game up, fix bugs, add music/titles, whatever.

Additional Rules

You're free to reuse. Functions, Art, Sound, Music, anything that can be crammed into the game to help speed up your dev-time, and make it look like you spent more time on it than you actually did!

If you'd like, you can use the mini Blitz3D template/framework which I recently cobbled together.
Linkage.
Stick your name and game's title at the top, then leap to the bottom where you can code your game. Simple'ish!


Other than that, the main coding for each week's task should be pretty much created within the time allocated.
Remember that this is for fun, not for any major awards or anything!

If you use other people's art/sound/functions, give credit where credit's due.

To enter, post your game below. If you can't find anywhere decent to host it, send it to Jayenkai@Gmail.com

Note : Don't make a setup. We're all coders, we all know how zip files work. Make a zip, let us unzip it and then let us run it. That'll do.

Additional rules are available here.

Suggest a Workshop

If you'd like to suggest a future Wed.Workshop, you can do so here

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