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Socoder -> Sony Gaming -> No Man's Sky - Atlas Rises

Fri, 11 Aug 2017, 05:05

No Man's Sky - Atlas Rises

Latest update is due to land today and patch notes have been released in advance.


Particularly the 30-hour story campaign and procedurally generated missions are going to give the game what, for me, should have been in there since day 1. I'm also hoping they've fixed that fucking annoying bug where your grenade launcher goes off instead of the mining laser - a particular problem when you've been searching for hours for a bit of plutonium for your ship's launch thruster, then accidentally blow it to smithereens.
Fri, 11 Aug 2017, 05:33
Ah, One Mans Lie... I though the world had forgot about this?

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Fri, 11 Aug 2017, 07:49
Nope... it actually has a shit-ton of potential as a game. But I do think they shot themselves in the foot releasing it when they did, because it just wasn't ready. Without the three major updates since release (Foundation, Pathfinder, Atlas Rises), there is no game there at all. Much of it's shitty reputation is still based on the original release, as opposed to what it is now.

In that respect, I'm glad that Star Citizen keeps getting delayed.
Fri, 11 Aug 2017, 08:02

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Fri, 11 Aug 2017, 12:56
Well... all is not well. They have broken it spectacularly.

Haven't seen any of the big additions yet but some huge problems are immediately obvious. First, hovering over items in my my storage/inventory causes the game to slow to a crawl. It didn't do that before. When you do this, there's a pop-up panel appears showing details of the inventory item you're on - there's a ruddy big hole in the panel. I dunno how they could NOT spot this.

Second, the update has partially destroyed my base. I have a big room with hydroponics on two levels. All of the hydroponics trays are still there, but the upper floor is gone, so the stuff up there is just floating in mid-air. Also, I now have grass and plants intersecting the floor and blowing as if they're outside. No biggie, that, but it doesn't look great. Clearly they've reworked a lot of the plant generation algorithms and it's ballsed up in places. Finally, when I teleport from a space station to my base, it brings my ship with me and plonks it right on the same spot where my Colossus exocraft is, and I had a hell of a job getting them separated.

There are a number of inventory items I had (copper wire, and I think voltaic cells) which are now listed as "obsolete items".

Many of the names of items have been changed, seemingly for the hell of it; i.e. Coryzagen is now called "Frost crystals". I can think of no logical reason for doing that.

You can't just grab nanite clusters from damaged machinery any more. They're protected by a broken "superconductive lock" which you now have to fanny about collecting items (heridium, iron and carbon) to repair. You can buy blueprints to make inventory items with nanite clusters but I'm not convinced I would have done this. Seems too faffy, now.

With all that said, it's a massive update and it's early days. I'll be expecting many a bug fix release over the coming weeks.
Fri, 11 Aug 2017, 17:13
Let us know if its worth buying now... currently on special in Steam.
Fri, 11 Aug 2017, 18:12
Dunno how much it is but I don't regret buying it full price on day 1, and now it's 100x the game it was a year ago.
Sat, 12 Aug 2017, 14:41
24 hours already and 1.31 is up. Just a bug fix release. The release notes only detail a handful of things but you can't say they aren't on the ball.
Sat, 12 Aug 2017, 15:40
I loved it to start with, but then get lost with all the new additions last time. Tried the new update and a few Atlas jumps and it's borked. The Atlas thing just stares at me and no dialog like the others. All I can do is escape out =/