123
-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|684|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
Socoder -> Concept/Design -> Game Idea Pool

Posted : Saturday, 04 January 2020, 06:21
Jayenkai

Game Idea Pool


As I continue to build up my "Game Ideas List - 2020" file, I'm wondering if it might be a good idea to make a thread for ideas.

So, um.. That..
Dump ideas into this thread, and we can all spin them, expand them, rejig them, and then eventually make them..

Anything goes, as long as you don't mind letting go of the idea and letting someone else make the game.

-=-=-
''Load, Next List!''
Posted : Sunday, 05 January 2020, 11:33
JavaJack
Breakout, except the screen is square, and the blocks are grouped in an NxN square in the center, rotating as a group. You have four paddles (north, south, east west) that move in tandem. I've started a couple different versions of this in the past but never got very far.
Posted : Sunday, 05 January 2020, 11:42
Jayenkai
Hello! Welcome to the site!

I once did a circular paddle thing that sounds very similar.
A grid of blocks in the middle, and a paddle that could spin around the outside.
The game was WAY too hard, as you had to spin the paddle around the full 360 to reach the ball.

Having four paddles at 90 degrees sounds like it would make things much easier.

-=-=-
''Load, Next List!''
Posted : Sunday, 05 January 2020, 14:52
JavaJack
I found in my prototypes that the game would almost certainly require some permanent deflector walls in the corners as well.
Posted : Thursday, 09 January 2020, 19:50
JavaJack
Ever do a Qix-like? _Bally II_ on Amiga was fun.
Posted : Friday, 10 January 2020, 00:26
Jayenkai
Aww, man, I love that game!
It's been alarmingly hard with "modern" systems, since the simple buffer method I used to use for those sorts of games has gotten harder and harder to achieve. Having to draw filled rectangles is much stupider than it needs to be, with polygon methods always seeming to be just out of range (with that stupid half-pixel line gap showing up) and other methods being slow due to the lack of buffer.

My current Javascript framework has a nicely capable buffer system, though, so it might be more do-able than ever.
Mmmm!

-=-=-
''Load, Next List!''