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Socoder -> On Topic -> Wording of buttons and tool tip advise

Sat, 22 Oct 2022, 00:14
therevillsgames

Wording of buttons and tool tip advise


Hey All,

So in my game I've got a few options for scrolling around, holding down mouse buttons 2 or 3 anywhere on the game screen, or, holding down mouse buttons 2 or 3 at the edge of the game screen.

Currently in the Options I've got the buttons named:
Button 2 (with tooltip: Hold the Second Mouse Button to scroll)
Button 3 (with tooltip: Third (or wheel) Mouse Button to scroll)
Edge (with tooltip: When enabled, hold the selected mouse button at the edge of the screen to scroll else scrolling will active whether the mouse is.)

But not happy with wording, any advice to make it clearer to the players

I've got limited real estate too


Sat, 22 Oct 2022, 00:31
rockford
Do people really need to choose/customise their mouse cursor? I'd get rid of that option for a start.

As for screen push scrolling, can you not just have clickable arrow indicators when/where the screen can scroll? No options needed then.

Sometimes it's nice to have multiople control options. Sometimes they're not necessary. Why over-complicate things?
Sat, 22 Oct 2022, 01:41
therevillsgames
Thanks Rockford.

Re: mouse cursors, the target audience does like that choice, I disable it too

Since I've been developing this game for so long, it's very natural for me to move around holding the right mouse button down, but when you rotate a jigsaw piece it is also via the right mouse button, that's why I added mouse 3
Sat, 22 Oct 2022, 03:07
Jayenkai


The fewer words the better, imo.

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''Load, Next List!''
Sat, 22 Oct 2022, 20:27
therevillsgames
Dam Jay, I've got another option now with Auto!



Now a thin rectangle appears when the mouse is near the edge, with auto enabled, the speed depends on how far away the mouse is to the edge, with auto disabled the player clicks the left mouse button.