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Socoder -> Wednesday Workshop -> #244 - The Ten Challenge

Wed, 24 Aug 2016, 00:09
Jayenkai

#244 - The Ten Challenge

The Challenge


This week, your task is to create a game that only ever displays 10 items on the screen at once.

Those can be lines, rects, ovals, sprites, 3D primitives (cubes/spheres/plains/etc) or text.

But only 10 such things at a time.
(If you're using sprites, keep them simplistic.. So no cheating by making a "1,000,000 spaceships!" sprite, or something!)

The Time

Wed 24th August -> Wed 31st August 2016
You have until this timer hits zero to complete your entry. For the record, that's Tue/Wed, midnight GMT*. (Although that's more frequently becoming "When I bother to wake up, on a Wednesday morning")

Rule Number One

Blitz3D, BlitzPlus, BlitzMax. It doesn't matter which.
All three are freely available from BlitzBasic.com, so you've no excuse.
These languages are chosen because their resulting .exe's tend to "Always work" (as proven by the fact that all our old Workshop entries still work!!)
For the sake of simplicity, try to stick with those.
I won't complain if you use something else, but if the end result doesn't work for people, you've only got yourself to blame!


Rule Number Two

Wednesday Workshop is a fun and silly "Jam"-like event. (Jam's weren't a thing, the last time I wrote this!!)

It's not meant to be a competition.
It's just for fun.
The best technique is to try to stick to a short schedule for building the actual game. If you have more time during the week, build the game up, fix bugs, add music/titles, whatever.

Additional Rules

You're free to reuse. Functions, Art, Sound, Music, anything that can be crammed into the game to help speed up your dev-time, and make it look like you spent more time on it than you actually did!

Other than that, the main coding for each week's task should be pretty much created within the time allocated.
Remember that this is for fun, not for any major awards or anything!

If you use other people's art/sound/functions, give credit where credit's due.

To enter, post your game below. If you can't find anywhere decent to host it, send it to Jayenkai@Gmail.com

Additional rules are available here.

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Wed, 24 Aug 2016, 10:46
Jayenkai


A generic little coin collecting game, which makes use of my new Mini(ish!) B3DFramework.

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Sun, 28 Aug 2016, 02:41
Jayenkai
Since it's a Bank Holiday Weekend in the UK, I expect a massive flood of entries, over the next day and a half!
Tons of them!!

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Sun, 28 Aug 2016, 09:44
AndyH
Hi, here's mine.

Damn Bounces

Game title is Damn Bounces and it uses nine objects if you count the digits separately in the score.

Use mouse to control the bats, get a high score. You might sometimes get lucky but your luck WILL run out.

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Andy H
8-bit games at www.hewco.uk
Cartoons at awful.ovine.net
Ovine at ovine.net
Sun, 28 Aug 2016, 09:51
Jayenkai
For future reference, "your uploads" in part of SoCoder's main menu!

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Sun, 28 Aug 2016, 09:56
AndyH
Aha - sneaky! OK, updated the link in the post above

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Andy H
8-bit games at www.hewco.uk
Cartoons at awful.ovine.net
Ovine at ovine.net
Sun, 28 Aug 2016, 10:01
Jayenkai
Thanks for your entry! (Thank munky it isn't just me,for a change!!)

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Sun, 28 Aug 2016, 10:14
Jayenkai
Congrats, Andy. You now have a "WW Entries" thing under your name!
\o/ Hurray \o/

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Mon, 29 Aug 2016, 13:41
AndyH
Yay!

I have an HTML version here...
ovine.itch.io/damn-bounce

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Andy H
8-bit games at www.hewco.uk
Cartoons at awful.ovine.net
Ovine at ovine.net
Tue, 30 Aug 2016, 02:59
cyangames
D'oh missed this! Will there be another next week?

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Web / Game Dev, occasionally finishes off coding games also!
Tue, 30 Aug 2016, 03:55
Jayenkai
Sure, if you'd like.
Wed, 31 Aug 2016, 01:57
Jayenkai
Congrats to all entrants, this week! Hurray!!
Next Workshop will be posted once Windows has finished its update.
...

So, in about a week, then!!

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