-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|616|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




spinal

Noggin

23rd May 2025
RGB333 is a pain when it comes to smoothness, but I got there...
(Image.gif)


spinal

Kung Fury 2

21st May 2025
Apparently maybe. They lost some funding before it was finished so there's legal stuff going on.


spinal

Kung Fury 2

21st May 2025
[spoiler]
[/spoiler]


spinal

Kung Fury 2

21st May 2025
Kung Fury 2 !!!!!


spinal

Noggin

17th May 2025
Sometimes you just sit with the files open and do other stuff instead. I think I can call procrastination my main hobby 🤣


spinal

Noggin

16th May 2025
Sat down to do some coding...
Who ya gunna call?...
[spoiler]
(Image.png)
[/spoiler]


spinal

QOTD - May 2025

16th May 2025
What would you rather be, or a wasp?


spinal

Noggin

15th May 2025
Fixed issues by pausing the interrupt when drawing the whole screen, dont need to do it for each card, they render fast enough.
(Image.png)


spinal

Noggin

15th May 2025
I took a few days to get it working ''correctly''. I have an interrupt running first at line 24 to reset the interrupt, then every 28 lines after that, each time scrolling the screen up by 4px, so that every 4th tile row looks only half as high. Th*snip*


spinal

Noggin

14th May 2025
I'm assuming the nutty idea I had is causing errors somehow...
(Image.png)
Using a crazy combination of render interrupts and two layers to have the gap between the cards be a half tile.


spinal

QOTD - May 2025

5th May 2025
Finish something.


spinal

QOTD - May 2025

1st May 2025
Reinstate the old British ''Tea Siren'' at 14:00 every day and an extra one at 16:00 on bank holidays.


spinal

JSE - Optimisationalism 5

29th April 2025
Nice!
(Image.png)


spinal

JSE - Optimisationalism 5

27th April 2025
(Image.png)


spinal

Scrolling tiles

25th April 2025
(Image.png)


spinal

Scrolling tiles

25th April 2025
Google Gemini...
(Image.jpg)
Chat GPT...
You have to love they way it thinks...
''Please make an action figure toy based on this image''
''I can't... terms etc.''
''pleas describe the image''
''This character is a*snip*


spinal

Noggin

22nd April 2025
Thats a side effect, I just called my start game function instead of doing it properly, haven't had any real ideas yet.


spinal

Noggin

22nd April 2025
Slowly getting somewhere...
(Image.gif)


spinal

JSE - Optimisationalism 5

22nd April 2025
(Image.png)
Little better, same computer.


spinal

Noggin

19th April 2025
OK, I think I have sprites and background working. Can't use the same image for both, the converter need the frames to be left-right for background tiles and up-down for sprite tiles. So I need two different images with the same tiles in them ¯\\_(ツ)*snip*


spinal

SmileBASIC Switch - Sale

19th April 2025
This looks like it might work... (Linkage)
[code]
acls
dim bindata%[0]
var filedata$ = loadv(''txt:main.prg'') var i%, j%
for i% = 0 to len(filedata$) - 1
for j% = 7 to 0 step -1
push bindata%, (asc(filedata$[i%]) >> j%) and 1*snip*


spinal

JSE - Optimisationalism 5

18th April 2025
(Image.png)
pixel 6 pro


spinal

JSE - Optimisationalism 5

15th April 2025
What's good, big number or small number?
(Image.png)
Windows 11 PC, i9 64GB Ram


spinal

Quad Based Textures

11th April 2025
That is perfect!
Thanks :-)
Now back to the megadrive tile problem!


spinal

Quad Based Textures

11th April 2025
Simply just want to straighten this up, thinking about designing a skin for my evercade, don't have a scanner anymore so a photo was the best I could do.
It's almost straight already.
(Image.png)

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