-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|612|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




Jayenkai

AI Video Testing

25th June 2025
Bing Video Generator
The Bing App now has a video generator in it.
[spoiler]
(Image.png)
.. Hours!??!
[/spoiler]


Jayenkai

Brutalism Week

25th June 2025
Finished off this week's game, then headed back to Browsercade again. I've an awful lot of work to do on that.
Also, managed to make a piece of music, this week. Something I've not properly done for quite a while.


Jayenkai

Switch 2

25th June 2025
It's had a full charge, overnight, and seems to be quite happily sitting at 100%, which is a good sign. It's currently doing a bit more Chell-hopping, this morning, to re-drain it, and then I'll give it another full charge. But. Yeah, it act*snip*


Jayenkai

Switch 2

24th June 2025
It managed about 3.5 hours, which I think is actually quite good, right??!
... but every 5 seconds the ''battery low'' warning would pop up, so not ideal for playing.
It's now on charge. We'll see what happens.


Jayenkai

Switch 2

24th June 2025
Yep, it's going to take a couple of days before I can say for sure if Mum needs a new Switch.
Right now, Chell's jumping in and out of a couple of portals, in the hope that it drains the battery a bit quicker :D


Jayenkai

Switch 2

24th June 2025
[vid]https://socoder.net/uploads /1/2025/26/IMG_2091.mov[/vid]
Uhoh!!!
.. don't worry, it's the old Switch.
...
... I think I might end up having to buy Mum a new Switch.
Am currently running FastRMX on to drain the battery, in the hope that*snip*


Jayenkai

Google Magenta Music

24th June 2025
There's a whole lot of stuff floating around about Magenta, but this was the bit that impressed me.
(Linkage)
You can change the label for any of the knobs, then turn them up and down, in realtime. To get the music generator to figure things out.
*snip*


Jayenkai

Rebuilding the Browsercade

24th June 2025
(Image.png)
Added a bit of colour to things, today. Yes, it's taken a week to get here, but I've been busy with other things.
I also appear to have broken more games, so that's good to know. :/
But, you know what, it's not too bad, *snip*


Jayenkai

Wwdc 2025

24th June 2025
Top Tip : Check your gmail!
The iOS beta hasn't been picking up email for about a week...


Jayenkai

Brutalism Week

24th June 2025
[jse]// Brutality
// by Jayenkai
// Created 2025/6/24
Graphics 512,512,3
for y=0 to ScreenHeight()-1
for x=0 to ScreenWidth()-1
SetCol Rand(96,104),Rand(96,104),Rand(9 6,104)
Plot x,y
next
flip
next[/jse]
Watch in awe as your computer renders *snip*


Jayenkai

Switch 2

23rd June 2025
I couldn't enjoy Mario Kart World beyond 50cc. The nausea levels did it. Honestly, I didn't think there was that much of a difference between 50 and 100, but. Ugh..
I'm now finding myself playing No Man's Sky a bunch.
... hmmm.. :/ *snip*


Jayenkai

Noggin

23rd June 2025
Cool!
And will there be a little ditty that plays while that happens? :) (Linkage)


Jayenkai

AGameAWeek 2025

23rd June 2025
Don't worry, that's one of the things I added in the recent tilemap additions to JSE. There's a ''FindTileSteps'' command that will scan from a point, tracing any points of the tilemap that are ''the same tile''. It's a v*snip*


Jayenkai

AGameAWeek 2025

23rd June 2025
JSE - Unlucky Fried Egg
Guide the Unlucky Egg through the maze towards the toggle, so that it might continue onwards, to the next toggle.
A simple enough game, but one which took far longer than it should've, mostly due to the insane heatwave we'*snip*


Jayenkai

Switch 2

23rd June 2025
I haven't bought a pro controller for either this or the original Switch. As someone who plays exclusively in Handheld mode, it didn't seem worthwhile.
I did, however, end up buying an 8bitdo controller that Mum could use for Puyo Puyo Tetris!
.*snip*


Jayenkai

RPG Week

22nd June 2025
*screams, running*


Jayenkai

RPG Week

22nd June 2025
Argh! Gui work! AARGH!!!
:D
Good luck.


Jayenkai

AI Video Testing

22nd June 2025
Google Veo 3
[vid]https://SoCoder.net/uploads /1/2025/25/veo30generatepreview_ An_anthropomorphic_pickle_asks_a _burger_o_0_mp4.mp4[/vid]
Prompt : An anthropomorphic pickle asks a burger out on a date. Scene : Inside the kitchen of a fast food restaur*snip*


Jayenkai

Upside-Down Burger

21st June 2025
Could be. Or CSS has a rotate thing, that can flip divs. I figured it was more likely to be the divs, since the shadow is also upside down. Unless the whole element is an image..?


Jayenkai

RPG Week

21st June 2025
(Image.png)
A runny egg...


Jayenkai

Upside-Down Burger

21st June 2025
My head typically tries to diagnose coding issues when I see things like this.
.. And yet..
*shrugs*
Is that Android or iOS? I've seen weird ''flipped wrong'' issues on a few (frankly, almost all!!!) of my Android devices when the screen is*snip*


Jayenkai

Who Hype - 2024

20th June 2025
Season two is actually much better, I think. Shame about the finale, really.


Jayenkai

Who Hype - 2024

20th June 2025
Yeah, the series with Jodie weren't bad because of Jodie!! ;)
There were a few really great episodes in the Jodie era, but it's also where the ''ecology lesson of the week'' stuff started to be hammered into our faces.
In the classic era,*snip*


Jayenkai

Who Hype - 2024

20th June 2025
A few things.
1. I think the none-Russell episodes were above and beyond any Who that Russell's written of late. And I say that whilst still believing Russell's been the best show-runner in recent years. I think he just needs to take a step back *snip*


Jayenkai

RPG Week

19th June 2025
''Menu Fighters''...
Never liked them.
Struggled to enjoy them.
Hate the ''you moved 3 pixels, have another random fight'' element.
Hate it.
Hate it with a passion..
BUT..
I really enjoyed Paper Mario : The Thousand Year Door on Game*snip*

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