-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|612|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




Pixel_Outlaw

Growing a Programming Language From 'Max

15th June 2025
Not ready for prime time.
Get your syrup, there is some waffling but I try to provide a good foundation for various topics.


Pixel_Outlaw

Back to Game Programming

13th June 2025
Still finding time to work on my shmup with a friend.
I never name things early, it's proven bad luck.
I've got enemy types moving quite nicely now with several abstractions over a generalized Mover type.
Honestly after about 13 years it's f*snip*

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