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SoCoder -> Blogs Home -> Blogs


 
Afr0
Created : 24 February 2008
 

Worklog pt.1

So I'll remember

Ok, what I did today on the Pokemon Online project:

- Implemented client functionality into the network libraries, so that they can now be used to connect to remote hosts. All servers and clients (including launcher) are now using the same network libraries.

- Removed a bug from the RealmServer's WCF client interface, and implemented functionality to load IPs from a 'Settings.ini' file. Both servers are now sharing that same file without problems!

TODO (over the next few days):

- Implement loading of IPs and hostnames from files for client and launcher. Make sure that whatever loads them are able to distinguish between a hostname and an IP address and process the loaded data accordingly.

- Add a 'Character' table to database. Required fields so far: Boy/Girl, Imagename, MapX, MapY.

- Check for existance of characters for an account on RealmServer. Send any characters that might exist to client. Make client draw the images of the existing characters.

- Implement client event sink!

 

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