-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|606|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
SoCoder -> Blogs Home -> Blogs


 
bram32
Created : 30 May 2010
 

physics



Today, I looked into a physics library in haXe. I want to include physics in my language. I find the physics library very user friendly, however I should look into it a bit more.
I was suprised to see BMX will be supporting Flash as well pretty soon. I wonder how Mark solved the "flip" issue? It was something I ran into: that there is no way to force refreshing the graphics in Flash. It is done automatically. I worked around that using a tight loop that breaks when a flip is needed.

 

Comments


Monday, 31 May 2010, 10:26
JL235
I don't see it as an issue. Why flip when you don't have to? Less is more.
Monday, 31 May 2010, 12:31
bram32
Well, his language is BlitzMax, only then aimed at different platforms:
https://marksibly.blogspot.com/2010/05/hi-ok-heres-plan-i-am-currently-working.html
So I figured he was going to implement Flip in there somehow.
Monday, 31 May 2010, 12:37
Jayenkai
In the terms of flash, (IMO) Flip wouldn't be "Now flip to the other buffer", it'd work more like the CPC's Frame command, as a way of saying, "I'm done.. This is it... Draw it NOW!!" so that everything takes a per-frame style effect, and things aren't drawn until ready..