123
-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|623|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
Socoder -> On Topic -> Random Game Titles Created With Markov Chain & OUYA Library

Thu, 12 May 2022, 20:48
PHS

Random Game Titles Created With Markov Chain & OUYA Library


In talking recently about how to come up with ideas for a Game Jam, I had mentioned how using something like a Random Emoji Generator could give some interesting ideas.

ex.

Then I got to thinking, what if I could take all the titles for the existing OUYA games and mix them up somehow. Well I found one solution, a Markov Chain.

Don’t know what that is? Basically it’s a way to get a random sequence based on the previous data. You’ll have to research to understand more than that. Suffice it to say, it works ok with this Markov Chain Generator.

I just Copy and Pasted all of these OUYA game titles (thanks szeraax) and set the order to 3 and the output to 5000.

Some of the results are ridiculous. Try it for yourself.

eg.