-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|594|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
SoCoder -> Showcase Home -> Puzzle


 
Pio
Created : 29 January 2023
Edited : 08 June 2024
System : Cross Platform
Language : Love2d / Lua

Exploding Numbers

Divide and add numbers in 2D grid to reach a stated goal

.love file (actually a zipped source)
homepage with Android, Windows and Web verstion
Screenshots
Short instructions:

- Even numbers can be divided by clicking on an empty tile next to them. (One half gets blown away from the cursor.)
- Numbers divisible by four can also be exploded in four directions by clicking on them.
- Odd numbers can't be moved, but all numbers can combine with blown parts of other numbers.
- When the stated goal is reached, click on that number to progress to the next level.

- Use Undo to step back
- Solve option is available at the beginning of a level
- Unlock features as you progress
- The levels can be exported/imported to/from clipboard

Made with Love2d framework.

Latest Update

Mar 30 2023 0.9 UI fixes, colors, level and message tweaks, shapes, 2 new levels, some features unlock on progress
Mar 16 2023 0.8 fixed startup, more color schemes, better import check, added a level, help updated
Mar 03 2023 0.7 tweaks and fixes in UI and levels, zooming, settings menu
Feb 13 2023 0.6 tweaks (including window size on mobile screens), fixes and a few new levels
Jan 29 2023 0.5 initial release

 

Comments


Sunday, 29 January 2023, 09:14
Jayenkai
That seems to work well enough. I managed to get up to the "7" level with the 32 in the middle.
Monday, 30 January 2023, 02:10
therevillsgames
I do still enjoy messing around with Lua/Love - how are you finding it? How did you find the Android porting?
Monday, 30 January 2023, 03:05
Pio
@Jayenkai: Aha, that's the first level with numbers divisible by four, which explode when you click on them. Thanks for testing!

@therevillsgames:
I also find it enjoyable (Lua has many quirks that in the end turn out consistent and logical). I was pleasantly surprised the framework doesn't force you to use sprites, maps, etc - it is low-level enough. Android porting is messy. I dislike having to rely on some script to download many things needed to compile it and the other script to accept many license agreements, that come with the SDK. Eventually, a tiny code + the framework becomes a huge apk file.