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Socoder -> Question of the Day -> QOTD : Enhance "Manic Miner"

Fri, 01 May 2009, 08:44
Jayenkai
Manic Miner's one of those classics you can play again and again.
I'm not sure why, but it's once of those games I don't mind playing the exact same levels over, and over, and over again.

If it were made today, it would be completely different.

QOTD : If you really really had to, how would you make Manic Miner better?

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Fri, 01 May 2009, 10:04
spinal
1. Substitute Minor Willy for Platdude.

2. More colourful (but not photo realistic) graphics.

3. Use more recognisable enemies.

4. Um... dunno.


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Sun, 03 May 2009, 05:54
Jayenkai
What's unrecognisable about Pacman with legs, Eugene and Crazy big-nosed guy?
And toilets, and telephones, and penguins..
Seriously, what's not recognisable!?

Bah.
I was thinking more Gameplay additions.
Dunno what, though

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Sun, 03 May 2009, 09:21
Forklift_Fred
I don't think you can do much to it other than give it a bit of a polish. Andy Noble's version is perfect in my opinion (and made with BlitzBasic). Exactly how you remember it... only its not!

He increased the resolution and gave it a full colour make-over and increased the playability to today's standards by speeding it up and smoothing out the movement (largely achieved by the increased resolution) After playing it for a month or so, I played the original in my Spectrum emulator and it was slow and clunky and not how I remembered it

I guess the only thing I would want to add is some kind of weaponry, just to make some of the levels easier!

I've seen other pretenders that were just lumpy and floaty and really not right!

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