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Socoder -> Question of the Day -> QOTD : Didn't work...

Thu, 11 Jun 2009, 04:36
Jayenkai
About a week ago I started a Dice game for WW204. Seemed a nice idea.
Take a grid, pop on a dice, and roll the dice around the grid.
Place a smaller dice on one of the grids, and only let the player pick it up if their dice lands on it, with the same number showing.
Like a crazy maze, but without actually needing a maze. Just random dice at random points.

I spent about 3 days trying to animate a rolling dice, before I gave up and cheated it.
Then I built the rest of the game, gave it a whirl, and it turned out to be utter rubbish.

Game Scrapped

QOTD : What did you think would work, but ultimately it didn't?

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''Load, Next List!''
Thu, 11 Jun 2009, 07:54
mindstorm8191
Dude, I once spent a week working on a map file converted which ultimately didn't work. I had this one editor, which I built to be an all-purpose system, loading map file segments and piecing them together. I had so much trouble actually building new things in that editor, I decided to make another one, nice and easy to build. Only problem was, it used a lot of polygons, since the map was essentially a bunch of blocks to create space. So I had to simplify the maps, in order for them to properly load. Simply compare two triangles to see that they had the same normal, and build a 2D polygon out of that. Then I could generate a new map from that. But boy, it never worked out that well. Polygons were up-side-down, or not showing at all, and so many other problems, I had to scratch the whole plan.

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Vesuvius web game
Thu, 11 Jun 2009, 14:14
shroom_monk
A few years back, I spent a good 2 or 3 years chipping away at trying to make algebra and code to render 3D graphics from a 2D language (in this case Blitz). But it never looked right. I kept thinking I had it, but the maths was always wrong.

I gave up after many wasted years, realising that there's no point in re-inventing the wheel. With hindsight, I realised the problem: the maths was right the first time, but 3D images on a screen aren't the same as what we think they are in real life!

See, what is a straight line in reality appears to our vision as being slightly curved (more or less depending on the position), but our brain interprets it as straight. If you notice in 3D computer graphics, vertical lines never appear vertical (always at an angle), and in a camera panorama, stuff bends.

I just didn't realise this, so kept changing the maths until it looked half 'right' (although actually completely wrong). This led to me giving up in the end (a good decision!).

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A mushroom a day keeps the doctor away...

Keep It Simple, Shroom!