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Socoder -> Off Topic -> Mario Maker

Sun, 06 Sep 2015, 02:20
Jayenkai
Only a week to go until Mario Maker! Woohoo!!
Sun, 06 Sep 2015, 02:20
rockford
It's a platform game map editor. Why is the world going absolutely nuts over this??? Designing levels ceases to be fun very quickly. And playing others' marvellous creations does too - once you realise that most are shit. A La the most recent Mario Vs Donkey Kong.
Sun, 06 Sep 2015, 10:24
9572AD
I would be excited for it (provided I had a WiiU and internets), but Mario Maker has essentially existed online for like a dozen years already.

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All the raw, animal magnetism of a rutabaga.
Sun, 06 Sep 2015, 10:58
spinal
Well, I'm getting it. I like that sort of thing.

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Sun, 06 Sep 2015, 11:05
Jayenkai
I've spent most of the past month making a level generator, and have had my fill of editing, but damn if I'm not picking this up!!

Sure, I'll probably only get an hour or so out of it, but that's plenty enough for me!
If I consider how many other games I've bought this year..
...
....... Um...
...


.... Fuck. Smash Bros was LAST year. Have I not bought ANY games, this year?!

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Fri, 11 Sep 2015, 11:18
Jayenkai
Kewly!
Mario Maker arrived (EVENTUALLY) at about 3:30pm, giving me just over an hour and a half of "The big TV" time before The Chase came on. (Countdown's not currently on due to more bloody horse racing)
FWIW : The whole "Gamepad" option was entirely defeated by the fact that the fucking battery on it only lasts about 2 bloody hours.. Seriously, who thought that was a good idea!?


The game introduces level editing in a nice enough fashion, although it's nowhere near the level of depth that WarioWare DIY went into.
There are only a few elements available on day one, and each realtime-day, they add more and more placeable objects, themes and other such stuff. "Keep 'em coming back".. A frequent thing in the world of Nintendo.


There's a "10 Marios" mode, where you try to complete a proper set of Nintendo-made levels without dying. Complete each one, and it gets placed into the "Sample Levels" folder where you can edit/tweak it at a later point.
And then there's the online level mega landscape, with so many levels your hair will fall out.

Online, you can pick from the top levels, select by author, browse your "Followed" people (I'm pretty sure that's Miiverse friends, so me and Spinal should be able to see each other's levels..?!)


I've made 4 short levels, only bothering to upload a single one of them, but I'm sure I'll be doing more as the available options open up.

Tomorrow I'll have to remember to try out my Sonic Amiibo, because.. .. Well, duh!!!

Beginnings : ED35-0000-0015-51F7

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Fri, 11 Sep 2015, 11:31
spinal
i have one level uploaded, cant remember the link code though.

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Sat, 12 Sep 2015, 05:25
Jayenkai
Tap the letters on the titlescreen
Sat, 12 Sep 2015, 07:07
Jayenkai


Awesome!!

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Sat, 12 Sep 2015, 09:07
cyangames
Ha! That is pretty cool!
Sun, 13 Sep 2015, 04:00
spinal
Jay - See this one! -- BEEC-0000-002C-C2BC -- Somehow, I don't quite know how these codes work.

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Sun, 13 Sep 2015, 04:46
Jayenkai
Open Course World, click Courses, then the Search icon on the upper right.
Type in the course ID and it oughta pop up nice and simply.

Btw, I fucking HATE those trampolines... I can never quite time the jump right!!
I died many many many times, but finally managed to reach the end.



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Mon, 14 Sep 2015, 08:34
Jayenkai
I know the answer will be "don't be so fucking stupid, of course it isn't", but I swear it's saying SpikeDislike every time you put a spike down...

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Mon, 14 Sep 2015, 09:09
spinal
I thought that too! But then I might have been preoccupied by the thought.

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Thu, 01 Oct 2015, 08:22
Dabz
Saw this and thought of this thread:-

vid.me/8osr



Dabz

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Thu, 01 Oct 2015, 09:03
rockford
Badass!