123
-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|107|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
Socoder -> Blitz -> sine cosine junk giving me a headache

Tue, 10 Apr 2007, 10:00
Blitz3Dman
gah I couldn't program something using these commands to do anything. I was trying to learn a bit about the so I could try adding rotating stuff to my program The Running Man but no...

why aren't the points being distributed around the circle correctly instead of all being in one place?



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There are 10 kinds of people in this world -

( Insert 16 remarks about to what extent people know hex here )
Tue, 10 Apr 2007, 10:34
Jayenkai
You're not adding the pts variable to the angle, so when it calculates the angles, they all use ang, which stays the same throughout the for loop.




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''Load, Next List!''
Tue, 10 Apr 2007, 12:11
Blitz3Dman
ahh.... thank you.
Tue, 10 Apr 2007, 17:44
magicman
YEY Trig!!!
Wed, 11 Apr 2007, 15:14
Blitz3Dman
yea, what I stink at the most and what I am most desperate to learn. (besides sound and 3d )

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There are 10 kinds of people in this world -

( Insert 16 remarks about to what extent people know hex here )
Thu, 12 Apr 2007, 18:00
magicman
sound? if your talking about sound in a game then that shouldnt be much of a problem, its pretty easy.

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Stuff... Yeah...
Thu, 12 Apr 2007, 18:02
Blitz3Dman
No, it's because I have no taste for music so I can't tell what music goes well with what game.

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There are 10 kinds of people in this world -

( Insert 16 remarks about to what extent people know hex here )
Thu, 12 Apr 2007, 18:10
magicman
oh, ok that makes alot more sense, just go with what feels right, or ask someone elses opinion.

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Stuff... Yeah...