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Socoder -> Question of the Day -> QOTD - November 2024

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Sun, 17 Nov 2024, 05:37
steve_ancell
I go quiet.
Mon, 18 Nov 2024, 02:26
Socoder

Question of the Day : November 18th

Where do you go for inspiration when you're feeling creatively dry?
Mon, 18 Nov 2024, 02:40
cyangames
To bed
Tue, 19 Nov 2024, 01:56
Socoder

Question of the Day : November 19th

How often do you update your toolset?
Tue, 19 Nov 2024, 02:22
Jayenkai
JSE was written all the way back in 2021... Good grief!!

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Wed, 20 Nov 2024, 00:33
Socoder

Question of the Day : November 20th

What's the most difficult technical problem you've solved?
Wed, 20 Nov 2024, 01:04
Jayenkai
Replacing the belt on my Dixons cassette player, back in the mid-90s. I used to dare to attempt things like that, back in the day!

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Wed, 20 Nov 2024, 01:14
cyangames
Coding a game in assembly
Thu, 21 Nov 2024, 02:07
Socoder

Question of the Day : November 21st

How do you create music that fits a specific game genre?
Thu, 21 Nov 2024, 02:09
Jayenkai
I typically find it quite hard to "aim" for a style. Whatever comes out of my music tool is whatever it may be!

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Fri, 22 Nov 2024, 01:07
Socoder

Question of the Day : November 22nd

What's the hardest skill you've had to learn?
Fri, 22 Nov 2024, 01:17
Jayenkai
When I was a kid I tried to learn miniature painting, and experimented with my HeroQuest set. Took me a while, and a whole lot of awful painting along the way, but I got fairly competent, and was quite proud of how well I managed.

Post-Op, that skill has long gone, as shaky-hands makes it infinitely worse than it was.
Maybe I oughta try to learn that skill again, but I'm not sure I have the patience to try to keep my hands steady enough for that.

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Sat, 23 Nov 2024, 04:07
Socoder

Question of the Day : November 23rd

How do you balance learning with creating?
Sun, 24 Nov 2024, 02:40
Socoder

Question of the Day : November 24th

How do you evaluate your progress over time?
Sun, 24 Nov 2024, 03:01
Jayenkai
Numerically.
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