-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|207|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




realtime

mini basic

7th March 2022
A basic translator into javascript.
This is still in early development.
It is build on top of blijs (blitzbasic implementation in javascript). so it will have the same command set available and the demo is also the same.
you can check it here:
forkhub*snip*


realtime

Blitz-like JavaScript

4th February 2022
working with collision, currently it is a rectangle collision
demo:
collision demo
working with playground layout: make it full screen rather than split
working with doc, it is still a draft and put it in google doc for easy editing
command reference *snip*


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Art Generator

24th January 2022
Queued at 18651. Estimated waiting time is 93260 mins.


realtime

Blitz-like JavaScript

23rd January 2022
I think i'm going to update here,
Thanks to Jay, for creating this thread, and this forum too.
lately I have trouble with fiddle.js and codepen.io for playground, so I decided to make one. Not the best one but work.
simple load anim for spritesheet*snip*


realtime

Blitz-like JavaScript

19th January 2022
trying to code like blitz-basic in js, testing for image Linkage


realtime

Farming Game

17th April 2014 Flash, Browser Based
a work in progress of isometric game simulation


realtime

Popular Lasers!

5th July 2011
It was popular in Indonesia. It was expensive, but better than video tape at that time.


realtime

bob the thief2:the kort fnox

10th September 2010 HTML/CSS, Windows
get the fastest path to get all the gold


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iso me

3rd May 2010
create isometric from any pic


realtime

3d terrain and map generator

30th December 2009 Blitz, Windows
create 3d map easily


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Can't run this code

28th December 2009
My problems has been solved. I don't use Data. I write the data that I need in the file and I read it by using readbyte() command.


realtime

Can't run this code

27th December 2009
I try to test this one line code but it doesn't work.
Blitz always shows open dialog box instead of running the code.
do you have the same problem
[code]
Data Chr($d1)+Chr($96)+"n"
[/code]


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seamless texture

21st December 2009
seamless texture generator


realtime

Collada Converter

18th December 2009 Blitz, Windows
Convert Google Sketchup 3d model


realtime

AI Archer

17th December 2009
Main Program
[code]
Graphics 640,480,16,2
SetBuffer BackBuffer()
Include "archer_lib.bb"
Type tbullet
Field vx# ;x velocity
Field vy# ;y velocity
Field x#
Field y#
Field time# ;time to get to target
Field ftime
Field xel# ;elevation
F*snip*


realtime

AI Archer

17th December 2009
[big][big]trying to[/big][/big] create AI for archer.
The archer has to determine the angle and power to shoot moving target.
(Image.JPG)
(Image.JPG)
you'll need this for the code:
(Image.PNG)
the alien image is available on Blitz image folder:*snip*


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easy sprite resizer

2nd December 2009 Blitz, Windows
resize your sprite


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seamless background for your game and web

23rd November 2009
seamless backgound


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toon rendering

8th October 2009 Blitz
create a cartoon 3d looking


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T-shirts! Yeay!

2nd October 2009
Nice T-shirt, I wish we also have design for BC.


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Save The Penguin

29th September 2009 Blitz, Windows
deliver the penguin to the safe place


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#220 - The Pac Challenge

25th September 2009
I already made pacman with random maze.
link here
It needs more than a week to create.
If i have time, I will recreate the game and join the challenge


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2GB memory card - £113.90

23rd September 2009
I always come to my brother whenever I want to buy something, he knows a lot about price and know how to get things cheaply.
------
(Linkage)


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dungeon maker algorithm

20th September 2009 Blitz, Windows
a dungeon maker algorithm


realtime

icon bouncing...

11th August 2009
maybe you can give a line to act as a floor so you know whether they stop in the correct position or not.
or maybe you can alter the code like this
...
if icony(t) >= 160 then
icony(t) = 160
...

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