-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|679|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




Afr0

Math woes, again!

6th March 2022

Ok so I tried your suggestion, it doesn't seem to work :(
[code] //Initialize to second frame in the image.
//m_SourcePosition = new Vector2((Image.Texture.Width / 4), 0.0f);
m_SourcePosition = new Vector2(2 * (1 /*snip*


Afr0

Math woes, again!

4th March 2022

The sprites are bigger in the larger sheet!


Afr0

Can you gamify anything?

4th March 2022




Afr0

Math woes, again!

4th March 2022

Yes, I have spritesheets with 4 sprites on them, one for each button state.
The problem is that (of course, because Maxis made inconsistency into an art form) most of the sprite sheets are 100x25 pixels, but now I’ve run across one that is 560x210.*snip*


Afr0

Math woes, again!

4th March 2022

So, a long time ago I made some hardcoded calculations in my code, which now have apparently come back to bite me.
Is there any reason why this:
[code]m_SourcePosition = new Vector2((Image.Texture.Width / (4)) * 2, 0.0f);[/code]
would work with textures*snip*


Afr0

Happy Birthday, Jayenkai

4th March 2022

Happy birthday!


Afr0

Happy Birthday, HoboBen

16th February 2022

Happy birthday!


Afr0

Happy Birthday, Afr0

6th February 2022

Thanks! :)


Afr0

Happy Birthday, Afr0

4th February 2022

Thanks guys :D


Afr0

2022 Resolutions/Plans

7th January 2022

I wasn’t saying it wasn’t due to lack of exercise, Jay! Just that it’s a lot harder to track energy expenditure than energy consumption if you want to be scientific about it (the latter of which I presumed, as this is a coding forum af*snip*


Afr0

2022 Resolutions/Plans

7th January 2022

Well, it could be the lack of exercise. But the thing is that it’s a lot harder to track the amount of energy you’re expending by exercising than it is to track the energy you get from consumption.
So if you want to be scientific about it, I*snip*


Afr0

2022 Resolutions/Plans

7th January 2022

Oh and Jay, if you’re trying to lose weight, I know quite a lot about the science of behind that stuff since I am at the gym pretty much every day now.
What’s going to be quite nice to hear is that it’s when you’re at your bigg*snip*


Afr0

2022 Resolutions/Plans

7th January 2022

I’m trying to get my driver’s license sorted. I’m also hoping that I’ll be able to code the server for Project Dollhouse.
That would mean the client is finished as far as logging in (I haven’t even gotten to the gameplay*snip*


Afr0

JSE - Jay's Scripting Engine

7th January 2022

Can you use this to make MMOs?
Just curious, not really trying to branch out to other MMOs than the one I’m working on.


Afr0

Doom Style 3D Projection

21st September 2021

Couldn't you include WebGL as an optional feature?


Afr0

Doom Style 3D Projection

21st September 2021

What do you mean it's too slow?
This example seems to run fine on my computer!
Have you checked the FPS on it?


Afr0

Doom Style 3D Projection

21st September 2021

This is awesome Jay!
Does this mean that Doom can be ported to JSE?


Afr0

Eastward Appreciation Post

21st September 2021

Oh yeah you can get it for the Switch too!


Afr0

Eastward Appreciation Post

21st September 2021

This is the best indie game I’ve ever played, and I suspect some of you might like it because of the retro graphics and music.
The gameplay is amazing, better and more consistent than any indie game I’ve ever played.
10/10 would recommen*snip*


Afr0

JSE - Jay's Scripting Engine

5th June 2021

Hm, could you port Doom now? What with arrays being implemented and all


Afr0

Bear vs Girl

2nd June 2021

What's her address???


Afr0

Is 2+2 = 4? We don't know! Math is broken!

2nd June 2021




Afr0

JSE - Jay's Scripting Engine

7th May 2021

You should port Doom to this!!
Or else, write a VM that can run Doom.
It isn’t a real language until it runs Doom ;)


Afr0

Updating installation progress

7th May 2021

I made it work!
You were right that I needed TopmostValue, I.E 100%
I had to Google ''percentage formula'' >_>
[code]InstallationStatus.Value = ((TopmostValue * EntryCount) / TotalCount);[/code]

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