-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|692|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




spinal

Happy Birthday, Spinal

23rd March 2024

Thanks Guys!


spinal

Scrolling tiles

22nd March 2024

A quick google search shows that the average level select screen for puzzle games has your basic grid layout of icons, and a notification of how man objectives have been completed, usually stars out of 3. I'm not sure I can think of 3 clear objectives *snip*


spinal

Scrolling tiles

22nd March 2024

Good idea!
(Image.png)
Now has 4 random floor tiles, 3 random wall tiles and 4 hazard tape tiles.
I think the worn out hazard tape is a nice addition.


spinal

Suno/Bing Tunes

21st March 2024

Wow, colour me impressed!
(Image.png)
Crates and consequences
[mp3]https://socoder.net/uploads/124/2024/12/Crates_and_Consequences.mp3[/mp3]
[spiler]
[Verse]
Curtis Nerdly, on the brink of success
Game creation, his ultimate conquest (oh yeah)
Bu*snip*


spinal

Scrolling tiles

20th March 2024

Got the title screen and intro screen sorted, adding the HUD info now.
(Image.png)
World accurate step counter and miles walked :-P
Probably have to play about 30 levels to get your daily target in.


spinal

QOTD - March 2024

19th March 2024

That's a bit of a odd question, everything, time machine or not, only goes forwards in time...


spinal

Scrolling tiles

18th March 2024

(Image.gif)
Not sure if I'm spending too much time on the details when the rest of the game isn't finished...


spinal

QOTD - March 2024

18th March 2024

I ask Helen.


spinal

Scrolling tiles

17th March 2024

Good job Blitz only detects single screen resolution, I set this manually just to see...


spinal

Scrolling tiles

17th March 2024

Spent a couple of days tryin to get this right with the potentially random screen sizes...
(Image.gif)
(Image.gif)
I think it works well.


spinal

Newsless

15th March 2024

Whats wrong with ''you, you, you''?.. it's *your* newsletter.


spinal

QOTD - March 2024

13th March 2024

I genuinly don't know. I seem to find it difficult to learn a part of coding that I wasn't interested in as a teenager. For example, I struggle with structs and anything object based simply becuase I haven't learned it already. I think I'm *snip*


spinal

Scrolling tiles

12th March 2024

it helps with reading, but because my pixels are huge, rect is faster fro drawing.


spinal

Scrolling tiles

12th March 2024

had to move the dim to the top of the file, that fixed it. weird.
Anyway, that's far too slow, maybe I'll do a wipe or something.


spinal

Scrolling tiles

11th March 2024

My brain is a little broken, what am I missing here?
(Image.jpg)
SCREENWIDTH is 1920 in this case, so SCREENWIDTH / pixelScale is 320


spinal

Scrolling tiles

9th March 2024

Mod_Blinky.xm and Mod_Splat.xm


spinal

Scrolling tiles

9th March 2024

Small update...
(Image.gif)
Needs level select and permission from Jay to use two of his tunes :-P


spinal

QOTD - March 2024

9th March 2024

Paperwork, any kind. I have trouble answering questions even when I'm 100% confident of the answer, so having to do that sort of thing in a formal setting literally hurts my mind.


spinal

Scrolling tiles

8th March 2024

Not sure what achievements would be useful, its just sokoban.


spinal

Scrolling tiles

8th March 2024

Because my method involves upscaling by hand, using writepixelfast turns out to be slower (more loops), so my method is good enough for my use case.
[code]
Function grabBackground(x, y)
pauseSprite = CreateImage (160*pixelScale, 128*pixelScale)
MaskI*snip*


spinal

Scrolling tiles

5th March 2024

Before that though, I need my transparent menu to display in under 5 seconds....
[edit] Done, also added the bitmap font, which also resizes with the tiles.
(Image.jpg)
I copied the image to an array (original size) , then when pause is hit, I copy th*snip*


spinal

Scrolling tiles

5th March 2024

I'm wondering if blitz3d games can get onto steam...


spinal

Scrolling tiles

5th March 2024

OK, the next step was to use full screen and resized graphics rather than a stretched window because different platforms handle the stretching differently. I have found a decls snippet that can read the desktop width and height, I set the window to that, b*snip*


spinal

Picard Season Three

5th March 2024




spinal

Scrolling tiles

2nd March 2024

Came back to it later.... I was thinking about it all wrong.
[code]
Function renderLevel()
Local scrollX = (player\\x + (TILESIZE/2)) - ((SCREENWIDTH/SCREENSCALE)/2)
Local scrollY = (player\\y + (TILESIZE/2)) - ((SCREENHEIGHT/SCREENSCALE)/2)
Local XT*snip*

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