-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|127|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




flying_cucco

SoScore Mode 0 Password Extractor

2nd October 2008

hack into the (old) scoreboards


LostUser

EditPlus STX file for Blitz Basic 2D

12th September 2008

STX file for Blitz Basic 2D


Andy_A

Dot Matrix Font

5th September 2008

A font for 'Retro' projects


steve_ancell

2D Image Flipping.

2nd September 2008

A couple of simple image flip functions.


Jayenkai

Ye-Olde Vector Font

14th August 2008

Straight from Invisible Munky comes a nice little vector font!
Enjoy!
And feel free to tweak to your own style of font..
[code]
Graphics 800,600,32,2
SetBuffer BackBuffer()
Gosub GetFont
Repeat
Cls
DrawText 0,0,''This is probably too small&quo*snip*


mike_g

Steganography Encoder

11th August 2008

Hides information in plain sight


HoboBen

Point-Line Distance

11th July 2008

Needed this for my shmup, I figured I may as well post it in case it comes in handy.
function DistancePointLine(px: Real, py: Real, x1: Real, y1: Real, x2: Real, y2: Real): Real
Returns the smallest distance between a point and a line
[code]
Unit
{
*snip*


mike_g

Spline Editor

7th July 2008

Edit Paths Made Of Bezier Curves


LostUser

2D 'Shifted Grid' collision detection

23rd June 2008

collision detection demo by big10p (A.K.A. Chris Chadwick) 2004.


Andy_A

Point In Polygon

23rd May 2008

Check if point is inside of polygon


Andy_A

String Parsing Function

23rd May 2008

Good for delimited files and word count


LostUser

Delete annoying backup files

20th May 2008

Batch file to remove annoying blitz basic backup files


LostUser

Debug Replacement

19th May 2008

DebugLog() Replacement


LostUser

MouseArea

13th May 2008

Uses rectsoverlap for mouse/object collision detection


spinal

line thing

12th May 2008

So I dont loose it again.
[code]Graphics 1280,768,0,1
;SetBuffer BackBuffer()
r=255
ox1=200*-Sin(i+(Cos(angle)*400))+400
oy1=20*-Sin(i+(Sin(angle)*400))+580
ox2=200*Sin(i+(Cos(angle)*200))+400
oy2=20*Cos(i+(Sin(angle)*200))+580
For t=0 To 45
Prin*snip*


Phoenix

Find powers of two

1st May 2008

Took me quite a while to figure out how to do find out if a number is a power of two without having lots of bells and whistles. Not sure if it's the fastest way, but it sure is small.
[code]
bool Po2(int n) {
return n <= 0 ? false : (((n-1) & n*snip*


flying_cucco

Nested Types Example

23rd April 2008

How to make types-within-types in Cobra -- this took me a while to figure out. Hopefully self explanatory if you are familiar with how the types work, with lists and pointers.
[code]program

type foo = record
value : integer
endtype

type bar *snip*


HoboBen

LNK Resolver

21st April 2008

Contains functions to resolve windows shortcut (.lnk) files.


JL235

Mathematical Line

21st April 2008

a linear equation from two points


Phoenix

3D in 2D Cube

20th March 2008

A classical and simple 3D effect made in 2D


Andy_A

Fast Image Color Replacement

26th February 2008

Good way to change sprite colors in real time


Andy_A

Circle from 3 points

26th February 2008

Define a circle using any 3 x-y coords


Andy_A

Alpha Sprites

23rd February 2008

Realtime alpha blended sprites


Jayenkai

Simple Checksum

20th February 2008




Jayenkai

Cat's tail

19th February 2008

There's no point to this

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