-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|416|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-

HoboBen

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Recent Posts, Showcases, Articles, Code Snippets, Links, Wed.Workshop, Blog

Latest Blog Entries


HoboBen

Problems with SDL

24th November 2010

Warning: rant


HoboBen

WIP: Hero Extant

20th May 2010

So here's what I've spent the last few days on...

[imgs]http://www.tophatstuff.co.uk/uploaded/20100520113716_tergen_512.png[/img]

Generates a random fractal landscape, simulates temperature bands, wind & rain, then rain water flow leading*snip*


HoboBen

Cured!?

10th January 2009

Off topic post ahead!


HoboBen

WIP Platformer

21st December 2008

Replaying Commander Keen again, I decided I just had to start working on a platformer game myself.

Course, I've made several attempts before, but I can never be bothered to draw & animate the player and all the bad guys!

So I decided to get the c*snip*


HoboBen

Fun w/Google Maps

10th July 2008

Grabbed two screenshots off Google maps, stitched them together in Gimp, went to Filters > Map > Make Seamless, and this is the result:

[imgs]https://www.tophatstuff.co.uk/rsc/tmp/map1.jpg[/img]

A nice tileable landscape, perfect for a shmup!
*snip*


HoboBen

The GUI... attempt n+1

29th May 2008

I never got too far with my last attempt(s!). All that scripting and window-managing and junk got too bloated and complicated - and I didn't have anything usable other than buttons and tickboxes!

So I started again.

Nine days later, I really am almo*snip*



Latest Showcases


HoboBen

Pyrrhic: programmable python build tool

24th September 2019

Pyrrhic is a programmable Python build system that supports incremental compilation, dynamic dependencies, and builtins for a range of tasks.

Pyrrhic is great for building static websites, or any build process where tasks are written in Python.


HoboBen

Bakefont3

17th December 2017

bakefont3 is a python3 module for rasterising font glyphs into a RGBA texture atlas and exporting metrics and kerning information, and a C library for loading that information.


HoboBen

Bach - like XML, but easier to read and write

12th September 2017

[big]'[/big]So after seven months I'm finally pretty happy with the status of this and I'm pleased to show it off properly :D[big]'[/big]

Bach is a document markup language that is fully interoperable with your existing XML-based tooling*snip*


HoboBen

SVG Tech Demo 2

4th September 2010

While only an early release, full source code is provided including the XML Parser for loading SVG files.


HoboBen

Virtual Machine + Assembler

29th June 2010

An open source Virtual Machine and Assembler for the Cobra programming language.


HoboBen

Hero Extant: World Generator

30th May 2010

A random world generator, part of a larger project. Now open source!!!