123
-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|715|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
Socoder -> Blitz -> Project X-NON

Wed, 17 Feb 2010, 17:11
Teasy
Hi!

The making of X-NON,
a full-fledged Blitz tutorial
which I've started in 2003 (!),
has reached completion!

It contains an in-depth tour
through the entire creation process
of a classic 2D shooter,
with an abundance of tips, tricks,
bells and whistles
along the way.

You can check it out online
(located on my Blitz website)
or download the package
for offline absorption

Enjoy!





Sat, 20 Feb 2010, 16:09
Sticky
Wow, that looks really in-depth, and very well done. Congrats!

-=-=-
last.fm
Mon, 22 Feb 2010, 05:42
Teasy
Thank you, Sticky
Mon, 22 Feb 2010, 05:48
JL235
I think you should redo the logo.
Tue, 23 Feb 2010, 03:46
Teasy
I used to be a true perfectionist like you, JL235
Thank you for your motivation and insight to improve all things all the time.
I'm leaving this project as is, unless something is not working.
JL235: I'm curious what you would change about the logo, though.
Tue, 23 Feb 2010, 04:40
Jayenkai
Looks like something I'd come up with. If you know what it says it looks fine, but if that's all you saw you wouldn't be able to work it out!

-=-=-
''Load, Next List!''
Tue, 23 Feb 2010, 04:54
JL235
I wouldn't have been able to make out that it says 'X-non' if you hadn't of mentioned the name. In my opinion, it's almost unreadable.
Tue, 23 Feb 2010, 14:39
Hotshot
Cool Looking game
Sat, 27 Feb 2010, 04:31
Teasy
JL235: Ah, I understand now where you're coming from I liked the mysteriousness about it.

Hotshot: Thanks mate