-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|395|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
SoCoder -> Blogs Home -> Blogs


 
Mog
Created : 30 August 2009
 

Trees 'n Stuff in Blitz3D

Bored

Boredly playing with Treeparty, here's what i came up with:



Who thinks Blitz3D still has a little graphical juice to squeeze out?

 

Comments


Sunday, 30 August 2009, 11:26
Jayenkai
Wowie!
Sunday, 30 August 2009, 11:59
JL235
That's really nice, and a very good example of how good graphical design is more important then polygon counts and pixel pushing.
Monday, 31 August 2009, 08:51
deleted user
That's beautiful work!