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Socoder -> Question of the Day -> QOTD : Dumbass!

Sat, 01 Aug 2009, 06:55
Jayenkai
As has been noted, I've recently reused one of the fields in the database to hold the Powerbar data. The old "New Showcase" thing that I did a while ago, since it never got used, ended up holding your Powerbar value. Unfortunately, this has had the annoying side effect that if you change your profile, it resets your power to 0. D'oh!!

The issue only lasts a day before the next poll comes along and fixes it, and it's really really easy to fix, but it's one of those "once I'm tweaking it" kinda fixes that I can't really be bothered to do right now. It can wait!

QOTD : What's the dumbest thing you've done whilst coding, but couldn't be bothered to fix?

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''Load, Next List!''
Sat, 01 Aug 2009, 10:44
Afr0
I can't remember anything off the top of my head, but I know I've done alot of half-assed stuff while modelling that would be so complicated to reverse that I just stuck with it.
But that's mainly because I'm still learning all the inns and outs of modelling.

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Afr0 Games

Project Dollhouse on Github - Please fork!
Sat, 01 Aug 2009, 13:54
Evil Roy Ferguso


Hats were implemented as a state of Zombies, instead of as a separate enemy.

The fact that I am still alive after that is proof the existence of a merciful God.
Sun, 02 Aug 2009, 16:57
mindstorm8191
Jay, I know how you feel. In my Vesuvius project, troops can move around using a semi-complicated routine to build a path. I've recently added checks to see if its path has been blocked by changes, and if so it re-plots the path. Trouble is, the moving code is in an include file that has a seperate function in it, and including it twice causes the script to crash. Refreshing the page fixes the problem though. I could easily drop all the pathfinding code into a function, but haven't got around to it!

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Vesuvius web game