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Socoder -> Off Topic -> Lighten up!

Sat, 21 Oct 2006, 19:04
Jayenkai
Geeze, this Devcrunch crap's seriously dulling this place down, so let's play "Oh, God, Not another Site Feature!"

Now taking suggestions for possible Multi User Dungeon.
The MUD, (or not dungeon, whatever) will be a text based adventure game, allowing us to wander in the environment, and chat to each other.

It will take the place of a standard plain old boring chatroom.

Or at least, it will if I bother to code it all.

Thoughts, suggestions, storylines, quest ideas, and other stuff.

-=-=-
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Sat, 21 Oct 2006, 19:33
HoboBen
Wow! That's crazy and... just... wow!

Any chances of platform independance? (Linux? Mac?) Is it web-based or downloadable?

-=-=-
blog | work | code | more code
Sat, 21 Oct 2006, 20:15
Scherererer
It would be cool if you converted that game that you made for the "where's CW challenge" into a mini mmo with all our avatars.... But, a MUD sounds like a cool idea.

-=-=-
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Computer Science Series: Logic (pt1) (part 2) (part 3) 2's Complement Mathematics: Basic Differential Calculus
Sat, 21 Oct 2006, 21:39
blanko1324
So it's an online text rpg? Sounds fun actually.
Sat, 21 Oct 2006, 22:04
JL235
Do you mean like Zork, only like a online Zork, here, for chatting? If it was as interactive as Zork (and other such games) then it would be amazing. Maybe if you developed some sort of template too for the areas so people could make their own rooms that people could go into, and so they would all be text-customized.
Sun, 22 Oct 2006, 07:48
Jayenkai
Current Thoughts.

The game is still in the extreme planning stages, and I've got out my jotter to pop down a few thoughts on the database layout.
I'm thinking of doing the thing, in a browser, Ajax style. So it'll be very much text based. If I can work out an image format, I could possibly draw a little map, or something, but that's not essential.

I will, of course, integrate it into the site, so anyone in the game will have their Game Co-ords displayed under their avatar/bar and in the Latest Users area.

I'm thinking the following.
Big Green Grassy land. Lots of plots of land. (Think Text adventure rooms)
Area, around about 250x250, but starting off with only a small area available.

You can use the default NSEW commands to move, or Goto PlotNumber. If you Own a plot of land, you get to give it a label. If people want to go there, they then use Goto Label. (you can probably see where I'm going with this!)

I'll create some kind of Object Creation method, so you can add items to your plots, and you'll be able to alter the plot's description so it describes a building, or whatever. You can then buy adjacent plots, and tweak the exits to the plots, and create yourself a nice big house, or whatever.

As far as objects are concerened, I'm thinking of letting each person hold 5 items, and each plot 5, too. So you can collect things, but not hoard them.

Only Admin developed items will have skill/points/costs/price attached, so every other object in the game will be identical, just labelled as users have lablled them.

There will also be two Weapons slots per user, so you can carry a shield and a sword, or a gun and a riot shield, or a giant automated rocket launcher and a peashooter. Whatever your choice. (Note : some weapons may have been named for humorous effect, and may not appear ingame!)

Quests will be both personal and global, but making quests too complex would require the use of NPC's. Not sure if I'm up to the task of doing that, just yet! So most will probably be of the "Fetch my stick", "Carry this bone", "Bring my newspaper" variety, with the odd "Oooh, fook, there's a massive lemon eating Magicman's house!" type quest thrown in for good measure.


But all in time, of course.
I've not started the database, yet!

Throw any suggestions you have, below.

Oh, and Avatars will probably show up on a "People here" list, but that'd be about all.

-=-=-
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Sun, 22 Oct 2006, 08:10
JL235
I think this is a great idea. But you ought to have lots of default things you can do to an object, look, touch, fumble, press, tap, pull, push, etc, where the default is nothing to happen. If people wanted to make an object they would just fill in a database or form. Maybe if you wanted to make it more complicated you could have some form of event builder for building your own commands where you could add both command and answer.
Sun, 22 Oct 2006, 09:49
blanko1324
/look
You see a wooden chair by an old fireplace.
/take chair
You take the chair.
<Jayenkai> Hi Blanko.
/throw chair Jayenkai
*Blanko throws the chair at Jayenkai.
<Jayenkai> Ouch, dont do that. If you stop, Ill make you a moderator.
<Blanko> ok.

...something fun like that.

-=-=-
My Twitter
Sun, 22 Oct 2006, 16:57
Stealth
Nice idea. I'll think about things you can do with it and give you any of my ideas as they come along.

-=-=-
Quit posting and try Google.
Sun, 22 Oct 2006, 19:32
magicman
"It would be cool if you converted that game that you made for the "where's CW challenge" into a mini mmo with all our avatars.... But, a MUD sounds like a cool idea."..... I like that, it would be fun.

-=-=-
Stuff... Yeah...
Sun, 22 Oct 2006, 20:05
Jayenkai
I actually considered that as I was originally coding that game, but it'd need a whole big bunch of graphics to be successful. Streaming that much info won't be do-able!

-=-=-
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Mon, 23 Oct 2006, 04:19
Scherererer
you don't have to stream it; once we've downloaded all the tiles then all you have to send is the map. You don't have to build it into the browser, there can be a client for it.

-=-=-
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Computer Science Series: Logic (pt1) (part 2) (part 3) 2's Complement Mathematics: Basic Differential Calculus
Mon, 23 Oct 2006, 06:32
JL235
Well you could always just make a seperate map in paint for the first version, and if it works and if it's good then work on either intergrating the map and other graphics in an upgraded version. I think that would be the best strategy.
Tue, 24 Oct 2006, 06:34
garand
I just read this quick(school class starting soon) so i dont know if this was already sugested but how about a program that has all our avatars that we can move around the screen and chat with eachother, and if we go up to someone elses avatars we can press a button and private chat with that person(s).
Tue, 24 Oct 2006, 07:51
Jayenkai
As an idea it's ok, but it would mean leaving a Blitz program running.. And, I think we can all agree that that's NOT a good idea!

I'll get the Text Chat/MUD thing running first.

Once that's going, if I can figure out how to send passwords and things, without letting people hack their way in as other members (Gabbly issue #1!), we can actually sort it so that a graphical version can be overlaid, on top of the text version, with buttons for commands, and stuff. In fact, you could probably even code your own interface.

But that's way off! I've still not even started the thing, yet!



-=-=-
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Tue, 24 Oct 2006, 09:23
hyruleknight
i have a commandline routine already made with case-insensitive commands. you can use it if you need

it is in BMAX but it should be easy to translate into BB and probably be easier to get the commands to stay at the bottom of the screen and in BMAX the input command and print commands open a DOS prompt

i say we write this in BB and use the net commands, i can make the password protection and make it hard to hack

of course people would have to install the thing or unzipthem to a folder

i will tell you jay on MSN how i will do it

-=-=-
i like green haired girls...
Tue, 24 Oct 2006, 10:30
Jayenkai
The main text based MUD with be PHP/MySQL based, not Blitz.

I repeat...

The main text based MUD with be PHP/MySQL based, not Blitz.

-=-=-
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Tue, 24 Oct 2006, 10:32
hyruleknight
oh well

i am useless now, i know nothing of PHP/MySQL. the only thing i can do is make graphics

-=-=-
i like green haired girls...
Tue, 24 Oct 2006, 13:23
garand
Im with you hyrule.
Tue, 24 Oct 2006, 18:08
Stealth
I can help... If you want.