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-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|569|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
Socoder -> JSE -> JSE Text Bug

Mon, 31 Oct 2022, 11:23
Dan

Bug reporting


odd ...

  --v

Mon, 31 Oct 2022, 11:25
Jayenkai
That is odd..!
I'll look into it.
Mon, 31 Oct 2022, 11:29
Jayenkai
"First command bug"?
*shrugs*

If you shove f=1 above the first text, the first text then works.
Must be a parser thing.

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Tue, 01 Nov 2022, 09:15
Jayenkai
Fixes
1. Fixed the above.. By adding a CLS command to the top of every single script before it starts parsing. *shrugs* Did the job!
2. Fixed the mouse when in Screen Scale 3
3. Fixed ('ish) the Mode command when using Scale 3. It still won't trigger a CLS, but it does at least now function more or less how it oughta.

Is that all I did?
Felt like I did more!
Aw well, that's enough for today!

As always, refresh for "v.3ggm" (You can see it in the debug display window)

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Tue, 01 Nov 2022, 21:38
Dan
ah great, thanks
Fri, 24 May 2024, 07:01
Dan
Today i was trying to write a quick example game for someone when i found another bug:

  --v

Fri, 24 May 2024, 07:48
Jayenkai
Oooh! Ok, I'll look into it.
I'm aiming to upload the new version of GameHandler in the next day or so, so should be able to tweak that along the way.
... I hope!!!

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Sun, 02 Jun 2024, 06:22
Jayenkai
|

Speaking of Text Bugs.
Having the damndest issue, today. Spent about 2 hours trying to figure out why it's happening, but still haven't solved it.
Text Drawing in the main GotoJSE.com seems to be slightly different to Text Drawing in the Player edition.
Left = Index.html, Right = Player.html
And I just can't wrap my head around which bit of code is causing that..
Bah!!

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Sun, 02 Jun 2024, 09:26
spinal
♩♫♪ What's that coming over the hilll, is it a text bug? ♩♫♪

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Check out my excellent homepage!
Sun, 02 Jun 2024, 11:18
Jayenkai
Fixed.
Seems to just need a bit of a delay, when loading fonts into the Canvas. I honestly thought the fact that the "Click to Start" screen was there, was enough of a delay, but apparently canvas-draws are their own set of loading. I tried to get it happening in the background during the "Click to Start" bit, but it still wasn't working.
*shrugs*

So I've added a 30frame delay to the player, once you've clicked Start. That's half a second. Sorry.
There's also a 3 frame delay on JSE itself, now, too, just to keep everything in check. It's nothing too noticeable, and in fact the parser's usually filling up that time, anyway, so it's not too much of an issue.

*sigh*
Sorry guys, was a necessary evil.
(Though most people wouldn't grumble about half a second delay before a game starts loading, it's a shockingly bad thing for me to do!!)

New version : v.3ght - Might require a refresh.




  --v


Player Mode
If this looks wrong on anyone's setup, let me know!! ; or ' key to take a screenshot, and tell me your setup (os & browser)

Additional Fact : When writing that little test, I found out that writing "=-" (etc) inside quote marks causes all manner of quirks, because of the work I recently did on adding "=-", "++", "=*", etc.

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