-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|611|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




Jayenkai

Search Your Twitter Archive

20th August 2021

Wanting to grab all my ''Today's Stroll'' tweets and bundle them into a spreadsheet, I tried all manner of Web Rip tools, but nothing seemed to do what I wanted.
In the end, I instead downloaded my Complete Twitter Archive. Head to twitter se*snip*


Jayenkai

Gem Sprites

6th September 2017

A generator for 'Gems'.
They're not the best looking gems in the world, but if you pick and choose the better output and add a bit of shine to them, you could probably use them in some kind of Match-3 game or something..!?
Example Output
(I*snip*


Jayenkai

Twitter BBCode

24th June 2017

I'm not going to get too indepth, and am just going to plop a test.html's contents here.
If you're working on BBCode for your site, you should be able to work out most of the stuff from the contents of the html.
[code]
<html>
<scri*snip*


Jayenkai

QFind

14th May 2017

Search for files on your drive


Jayenkai

Skylines

24th March 2017

A simple little generator for 2D cityscape backgrounds. Because.. Why not!
[code]
Global iniLines
Global iniCmd$[512]
Global iniParm$[512]
GetINI()
Global ScreenWidth=1024 ; ScreenWidth=FromINI(ScreenWidth,''Screen Width'',''Sheet Width&q*snip*


Jayenkai

Flowers (Jan 2017)

22nd January 2017

Make pretty flowers!


Jayenkai

2D Balls

12th October 2016

Generates Spritesheets from textures to make 2D Balls


Jayenkai

Mandelbrot in BMax

11th September 2016

Making Swirly Things


Jayenkai

Platform Sprite Generator

26th July 2016

Making floors for happy platform dudes


Jayenkai

Code Creates Crates

23rd July 2016

Crikey!


Jayenkai

Thousands of 3D Cubes

28th June 2016

Just checked out Pakz's random 3D map thing, and as nice as it is, it's a bit of a shame that he's using nothing but raw cubes.
I found a neat trick to speed up cube-rendering when doing my JNKPlat 3D 06 game, and thought it probably a good id*snip*


Jayenkai

Little Spinning Grid

11th May 2016

Handy for Tetris!


Jayenkai

Make Trees

7th May 2016

A lovely little tree-sprite generator


Jayenkai

Monkey Framework - HTML Layout

30th October 2014

I've been using this for a while, but thought it might be useful to others.
You'll find the canvas on the upper left, and a selection of different screen resolutions on the right. Clicking them will change the res of the canvas, and .. hopefully.*snip*


Jayenkai

Balls!

23rd April 2014

Generate lovely balls!


Jayenkai

JNKrunch v1.0

27th April 2013

Compress postable ascii data to compressed postable ascii data..!


Jayenkai

4096 Baddies

24th October 2010

[code]
Graphics 640,480,32,2
SetBuffer BackBuffer()
bigimg=CreateImage(1024,1024)
Global img=CreateImage(16,8,2)
Global seed=MilliSecs()
ex=0
ey=0
Repeat
MakeBad()
SetBuffer ImageBuffer(bigimg)
DrawImage img,ex,ey,0
DrawImage img,ex+16,ey,1
Se*snip*


Jayenkai

MoneyDisplay

19th July 2010

Just needed this, thought others might want it.
[code]
Function MoneyDisplay$(fn,ftxt2$=''$'')
ftxt$=''''
ftxt3$=fn
fx=0
For fn=Len(ftxt3$) To 1 Step -1
ftxt$=Mid$(ftxt3$,fn,1)+ftxt$
fx=fx+1
If fx=3 And fn>1 Then ftxt$=''*snip*


Jayenkai

Avabar

10th July 2010

The blue un-specific avabar things..


Jayenkai

Timestamp

17th January 2010

Why doesn't BlitzMax have a timestamp?!
This oughta work for most stuff.. Doesn't keep mills, but they're addable if you're bored.
[code]
Function Timestamp:Long()
' Returns a big-ass number.
fLong:Long=0
ftxt$=CurrentDate$()
ftxt$=Upper$(ftxt$) *snip*


Jayenkai

Box/Circle collisions

6th March 2009

Really really simple bog standard collisions..


Jayenkai

Get Font Name

8th January 2009

Handy little function to get the real name of a font, from right inside the bugger!
Blitz annoyingly needs ''Real Name.ttf'' rather than ''rlnm.ttf'', so in order to actually use this function, first you have to find out it's real name, an*snip*


Jayenkai

Cogs!

7th November 2008

I'm not entirely sure that this'll ever be useful to anyone.. ever!
But either way, here's how I made the cogs for my Gearworks game.. ('cos I was scared of drawing it by hand!!!!)
This makes nice black and white cogs.
To then add a bit of chunkyness,*snip*


Jayenkai

Ye-Olde Vector Font

14th August 2008

Straight from Invisible Munky comes a nice little vector font!
Enjoy!
And feel free to tweak to your own style of font..
[code]
Graphics 800,600,32,2
SetBuffer BackBuffer()
Gosub GetFont
Repeat
Cls
DrawText 0,0,''This is probably too small&quo*snip*


Jayenkai

Simple Checksum

20th February 2008



More - Older Posts