-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|720|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




waroffice

What Sundays were made for

24th March 2013

I made some progress today, I spent a couple of hours trying to remember how to program.
I then fixed the problems with the tile map.
I just couldn't use my brain. Must be something to do with Sundays, and not a drop to drink.
I eventually figured out *snip*


waroffice

So we start again...

20th March 2013

the last time? unlikely


waroffice

Lets start fresh

27th February 2013

Deja vu?


waroffice

A demo level

7th July 2011

A demo level in the making
Back to Main Page | Written by Admin on Jul 7, 2011 | Last updated on Jul 7, 2011 |
I have decided to have some sort of direction to fuel creativity. I will try and get a working demo level out to show off the game and also to *snip*


waroffice

Bitmap fonts

28th June 2011

im back at socoder


waroffice

No more interface troubles

12th October 2010

I managed to sort out my interface troubles last night. I stuck to the text based entry for now, true it means I have to remember the flag values but there aren't that many (eight in total). I can now edit each cell's details like as mentioned above, fla*snip*


waroffice

Slow progress

5th October 2010

Due to my social life catching up with me (4 birthdays in the month of September) I haven't even loaded up Cobra to code.
I have thought about it and what I want to achieve but its just getting time to sit down and code with no distractions or other probl*snip*


waroffice

Some progress but not much

1st September 2010

Morning,
During lastnights short coding period I wanted to release an engine test version and the map editor. You can get the file here.
In the process of creating this release I have included the following:
* Working map physics, no more walking of*snip*


waroffice

Smooth RPG tile map scrolling

12th August 2010

Carry on from MNCN


waroffice

MNCN - 09/08/2010

10th August 2010

Today was a good day, I managed to get the player animation done and the Main Menu screen now works again.
I added a display for and the selection of individual layers in the MapEditor, this makes it a whole lot easier to edit a complex map without having*snip*

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