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-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|132|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
Socoder -> Off Topic -> Aw, geeze, Flamewar...

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Sat, 10 Jul 2010, 03:49
bram32
I would normally go for the first option, unless I write a long list of constant/static values, then I'd prefer the second one.
Sat, 10 Jul 2010, 13:56
JL235
Schererererererer The bottom line is though, that when/if you work on a team, you need to all agree to something. Whatever it is dosesn't really matter, but as long as everyone uses the same conventions then it's okay.

I second this. I've seen first hand projects become difficult to maintain because everyone is coding things entirely differently.
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