-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|728|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
SoCoder -> Snippet Home -> Graphical Effects


 
mike_g
Created : 11 March 2007
 
Language : Cobra

Amoeba Things In Cobra



A Cobra version of a Blitz prog I posted a while back. It now has a fill parameter using the built in FloodFill command, which makes it look much nicer

 

Comments


Monday, 12 March 2007, 11:47
HoboBen
Awesome!

Thanks for another great example.

Cool
Monday, 12 March 2007, 13:24
mike_g
Cheers dude

I should be buying Cobra sometime in the next month or so. When I got it I plan on making something like an extended vector graphics module with some of the stuff here plus some new stuff I got ideas for wrapped up into one lump.