-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|683|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




spinal

JSE - Optimisationalism 5

27th April 2025

(Image.png)


spinal

Scrolling tiles

25th April 2025

(Image.png)


spinal

Scrolling tiles

25th April 2025

Google Gemini...
(Image.jpg)
Chat GPT...
You have to love they way it thinks...
''Please make an action figure toy based on this image''
''I can't... terms etc.''
''pleas describe the image''
''This character is a*snip*


spinal

Noggin

22nd April 2025

Thats a side effect, I just called my start game function instead of doing it properly, haven't had any real ideas yet.


spinal

Noggin

22nd April 2025

Slowly getting somewhere...
(Image.gif)


spinal

JSE - Optimisationalism 5

22nd April 2025

(Image.png)
Little better, same computer.


spinal

Noggin

19th April 2025

OK, I think I have sprites and background working. Can't use the same image for both, the converter need the frames to be left-right for background tiles and up-down for sprite tiles. So I need two different images with the same tiles in them ¯\\_(ツ)*snip*


spinal

SmileBASIC Switch - Sale

19th April 2025

This looks like it might work... (Linkage)
[code]
acls
dim bindata%[0]
var filedata$ = loadv(''txt:main.prg'')
var i%, j%
for i% = 0 to len(filedata$) - 1
for j% = 7 to 0 step -1
push bindata%, (asc(filedata$[i%]) >> j%) and 1 *snip*


spinal

JSE - Optimisationalism 5

18th April 2025

(Image.png)
pixel 6 pro


spinal

JSE - Optimisationalism 5

15th April 2025

What's good, big number or small number?
(Image.png)
Windows 11 PC, i9 64GB Ram


spinal

Quad Based Textures

11th April 2025

That is perfect!
Thanks :-)
Now back to the megadrive tile problem!


spinal

Quad Based Textures

11th April 2025

Simply just want to straighten this up, thinking about designing a skin for my evercade, don't have a scanner anymore so a photo was the best I could do.
It's almost straight already.
(Image.png)


spinal

Quad Based Textures

11th April 2025

it was literally just some blitz code to take an image and warp it by giving coordinates for the corners.


spinal

Quad Based Textures

11th April 2025

Wasnt there a thing Jay made a few years back to texture map a polygon in blitz? I need to un-skew an image and I can't find any software to do it.


spinal

Noggin

10th April 2025

Oh hell, all of the displayed graphics have to be loaded into VRAM, can't do a full deck of 32x32 cards like that...


spinal

Noggin

9th April 2025

After a bit of a battle, I now have background tiles and a sprite on the screen at the same time!
(Image.png)
And a nice python script to remap a paintshop pro palette to valid megadrive colours.
[code]
import numpy as np
def load_palette(file_name)*snip*


spinal

Happy Birthday, Steve Ancell and Blanko1324

9th April 2025

Happy Birthdays Guys!


spinal

Learn to Code the Slow Way

8th April 2025

What can I say, poor memory and poor attention span = not having the patients to learn properly, especially when it comes to OOP related crap.


spinal

Noggin

8th April 2025

It'll end up as 'finished' as everything else I start!


spinal

Noggin

8th April 2025

Seems ok, reminds me a little of the GBA homebrew dev stuff. standard c with a bunch of libraries. quite easy to setup, but copilot doesn't really know much, you'll have to actually google the info :-p
literally though, just inzip the sgdk somewhe*snip*


spinal

Noggin

8th April 2025

Nope ...SGDK...
[code]
#include <genesis.h>
#include ''gfx.h''
#include ''dma.h''
uint8_t YOFFSET = 0; // PAL region
void ditectRegion()
{
if (VDP_getScreenHeight() == 240)
{
YOFFSET = 0; // PAL region
*snip*


spinal

Noggin

8th April 2025

hmmmm.... megadrive maybe?
(Image.png)


spinal

QOTD - April 2025

7th April 2025

I think I have that one.


spinal

Learn to Code the Slow Way

5th April 2025

It's taken me 35 years to almost learn to code, slow is fine.


spinal

QOTD - April 2025

1st April 2025

Oh, I don't.

More - Older Posts