-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|297|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
SoCoder -> Article Home -> Advanced Techniques
How to achieve the effects you need.

Older -->


Swirly Swoopy Baddy Waves
Jayenkai
,
Looping Track Generation
Jayenkai
,
Blitz
Windows
Line of sight - rays from player to area tile positions.
Pakz
,
Raylib c language
Expanded Grid Pathfinding
Jayenkai
,
Maths 101 - Episode 1: Basic Trigonometry
A coding oriented introduction to trigonometry.
shroom_monk
Maths 101 - Episode 5: Line Intersection
How to detect line intersections with vector maths!
shroom_monk
Concurrency in C#
Why concurrency in C# is awesome!
Afr0
C/C++
Cross Platform
Maths 101 - Episode 3: Matrices
What are matrices, and what can we do to them?
shroom_monk
Maths 101 - Episode 4: Linear Transformations
Stretch, Shear and Rotate - you can do these to sheep; now learn how to do them to vectors!
shroom_monk
Maths 101 - Episode 2: Vectors
In this article, we'll look at vectors and some things you can do with them.
shroom_monk
Maths 101 - Episode 0: Degrees and Radians
An introduction to a series of maths articles, starting with an overview of degrees and radians
shroom_monk
Obstacks for low memory and high performance
HoboBen
Monkey
Storing Signed Integers
An Explanation of 2's Complement
Scherererer
Pushing BMax objects onto the Lua stack
Covers pushing BlitzMax objects onto the Lua stack by boxing them in a finalizable userdata object
Cower
Blitz Max
RLE (Run Length Encoding) compression
A simple way of compressing data
cthug
Monkey
Cross Platform
Calculus::Derivatives
The Basics of Derivatives in Calculus
Scherererer
C# Tips and Tricks
Tricks You Might Have Never Heard Of
Scherererer
C/C++
Logic (part 3)
Part of the Series on Discrete Structures
Scherererer
Logic (part 2)
Part of the Series on Discrete Structures
Scherererer
Logic (part 1)
Part of the Series on Discrete Structures
Scherererer
Dynamic Memory in C
Explanation of the cryptic malloc()
Phoenix
Basic
Binary numbers
Ever wondered what those 1's and 0's meant?
Phoenix
The Singleton design pattern
A hated and loved design pattern
Phoenix
Scaling 2D Resolutions
How to fill a 640x480 area with only 320x240 graphics.
Jayenkai
Blitz
Windows
Java vs C#
Compares the C# and Java programming languages
Scherererer

Older -->