-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|377|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-

zed

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zed

Almost there

15th February 2013

I have been working on my game engine all week now (3-4 hours most days) and I have finally gotten to a semi-finished state. Good timing too, considering I am back at school next week. There is a still a couple things left (like parallax scrolling and th<snip>


zed

First Success

10th February 2013

So I recently (very recently - like last week) started taking interest in games programming. Now a normal persons' approach is to start off with pong or something. But being a diligent computer science student I decided to roll my own beastly object-orie<snip>



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