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SoCoder -> Blogs Home -> Blogs

Created : 06 September 2009
Edited : 06 September 2009
System : Linux

Small Space Project

This is my latest little side project:

After taking the Summer to watch the first season of the original Star Trek, I was inspired to make a game, not where you fly a space ship, but where you actually command it. This is my "Small Space Project":

It's not much of a looker at the moment.

Here's the thing. This game is going to be, for the most part, slow and boring; just like how I imagine the Enterprise to be between all the episodes. You will fly large areas of open space, do some stuff on planets, shoot some asteroids, and other things. As you can tell, it's in its early stages.

In the image above:

- In the left corner is your ship's name, and various stats, along with a little doo-hicky to show your current direction. Under that is a list of all objects nearing your ship (mostly just asteroids for now).

- The green "+" in the black box is your ship, in space. (You're in the ship, so think of the black box and everything in it as your map display.) The small dots trailing behind it display previous positions, and the slightly larger dots are close objects.

- "Give an order:" is where you will enter your order. Captain's don't fly their own ship - they have people like Sulu and Chekov to do that. The program recognizes three commands so far: setting a new direction, changing speed, and switching displays.

This is the second display, which gives you a look out the ship's window (just like Star Trek). To toggle back and forth between these displays, all you do is type some form of "Display Porthole," or "Display Map." Note the beautiful asteroids I ripped off Google images.

Soon the game shall have other nice things to look at, and from there, I have no idea. But that's what I've been up to!

I'm not going to be very talky on this site much; school and music and music school is all overwhelming. Coding is now reserved for after midnight when I can't sleep. However, I still like you guys, so don't forget me. How about a planet named "SoCoder"? |edit| It would be a good way to show off our new logo. Hurry someone make a planet version! |edit|



Sunday, 06 September 2009, 03:32
Looks nice and original, so make sure to get insomnia so that you'll finish this soon. I'm a bit sceptical towards the typing though: don't you think that typing the same phrases all the time will become annoying after a while?

Oh, and I haven't forgotten you (yet!). It's very understandable that time is scarce nowadays.
Sunday, 06 September 2009, 10:18
As long as you don't sell the game, NASA has a HUGE database of images open for use (technically I think only to US Citizens). No need for copyright recognition since it's government.

Monday, 07 September 2009, 13:49
Brilliant Schererererer! That'll come in handy. Thanks.

Phoenix, with what I have in mind, I'm hoping giving orders won't become too repetitive. But we'll see. Maybe I'll add manual control?
Monday, 07 September 2009, 15:11
Looking good.
Although, yeah, it could do with a gui of some sort.
...Captain's chair controls?!

> Reveal 🔎
Monday, 07 September 2009, 16:06
Amazing! Will add it to the game straight away.
Tuesday, 08 September 2009, 04:56
If the 'give an order' becomes nice and advanced then I think this would be an excellent selling point for the game.
Friday, 11 September 2009, 06:32
It looks like it could be great, but I agree typing the same commands all the time could be come tiresome, unless as JL235 said it's advanced, slightly intelligent and not repetitive, instead of turn left, turn right.

Would the crew respond? such as if your going to fast and they can't get a target lock on an enemy?
Thursday, 17 September 2009, 14:33
There's all kinds of little details I could add. I have planned on adding responses; whether they're that in depth, I'm not sure.
Friday, 16 October 2009, 00:21