123
-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|542|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
Socoder -> Monkey -> Jay's Framework 2014

Sat, 21 Dec 2013, 07:56
Jayenkai
I've started rejigging bits and pieces of my framework, in preparation for a similar 2014 output, on Windows, Android, HTML5, occasional iOS and even OUYA.
Yikes!!

First task was to redo the titlescreen/menu system, to make it more like the one from SpikeDislike2. Sweep up and down, tap the green circle to play.


I also added a proper Options menu, and hid away the Sound and iCade options from the titlescreen, thus making everything a little less hectic. .. maybe!

The option screen is available from both the bottom of the game menu, or the pause-screen in place of the mute button.

Next up, I tweaked the kerning of my bitmap font.
.. It's hardcoded kerning, so any other font will probably require tweaking, but since I've only ever used this single font.. no harm.. right!?!?
I was going to automate it into the bitmap font creator, except when I tried it, it didn't work for my edit-undo font, due to me having pixel-edited the bloomin' thing.
grr!!


Anyway, it works well enough for my projects, and it's easy enough to disable.

Lots more to work on!

-=-=-
''Load, Next List!''
Sat, 21 Dec 2013, 08:47
Hotshot
You doing well