-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|556|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
SoCoder -> Showcase Home -> Remakes


 
Jayenkai
Created : 01 September 2009
 
System : Windows
Language : Blitz

Painter

Paint the world!!

Painter
Screenshots
Started yesterday, finished today...
Paint the blocks, avoid the spikes, squish the cleaners, simple stuff.

 

Comments


Tuesday, 01 September 2009, 11:08
CodersRule
It crashed and all I did was close it!
I guess it kind of warned me, but still...
Tuesday, 01 September 2009, 12:16
spinal
jay - did you try adding the delay... oh, wait, it crashes after that...doesn't matter.

Nice game by the way.
Wednesday, 02 September 2009, 16:18
steve_ancell
Good game
Wednesday, 02 September 2009, 20:39
Evil Roy Ferguso
Nice little coffee break game.

Found a potential bug -- the things that unpaint give you points for squishing them even when they're already squished, so if you just sit on them, you get 200 points every second or so.
Thursday, 03 September 2009, 13:43
CodersRule
That's how I was cheating. Going back and forth on the squished unpainter. I got a load of points
Thursday, 03 September 2009, 14:51
Jayenkai
I don't find that to be a bug, more an old-school "Leave the fire button pushed, go and have your dinner" type thing

I've disabled online scores because of this, and the ease of doodling your own levels.
It's not hard to cheat this game.

..

[teacher]But you're only cheating yourself!![/teacher]
Friday, 05 March 2010, 05:38
Sticky
A nice little distracting game, but not much in the way of something to keep you interested for long periods of time. I got up to about level six, and by that stage it was more or less the same thing as every level previously. You could try extending replayability by having bonuses or 'pickups', for example.

It's also very similar to Mowin' Manic in After Dark Games, in my opinion.
Friday, 05 March 2010, 05:55
Jayenkai
The thing with this game is, Blockman Gets is essentially the same game with slightly different rules..
So I'm not sure if I'd take this one any further. It's "nice", but it is just a wee bit dull.
Maybe I could speed it up and throw a gallon of enemy on the map!
Friday, 05 March 2010, 06:10
Sticky
Yeah, I think speeding it up would make it better. That way it doesn't feel so laid back and the action is more frantic.