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-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|608|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
Socoder -> Blitz Max -> Referencing

Sun, 02 Jun 2013, 02:16
Cower
Either use a pointer or don't do this. There's no point in having a byref member in something that doesn't have full-fledged constructors.
Sun, 02 Jun 2013, 04:26
Jayenkai
I'm sure there are other ways to achieve the same end result.
Usually help to strip everything down.
Sometimes I find that simply cutting everything down, can help me think it through.

Try posting a tiny working/broken version of your issue, and if you don't come up with something, I'm sure someone else here, can. ... Maybe!

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