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Socoder -> On Topic -> Is the Idigidragon making an MMO?

Fri, 20 Mar 2009, 05:30
Afr0


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Afr0 Games

Project Dollhouse on Github - Please fork!
Fri, 20 Mar 2009, 11:16
Flame The Great
I don't doubt in anyone using Blitz towards making an MMO. Back in BlitzCoder and Coder's Workshop with WingsOfFury's MMO and my MMO tutorial, we already showed that Blitz can cover both server and client stuff equally. Yes Blitz doesn't support good threading to do the best server work, but if it's all you have, compared to most other systems, it does a fairly good job. If worse comes to shove, you can just use a UserLib to do better server work (Like BlitzSQL for SQL stuff).

-Flame

On a side note: I do have to admit, if I had the choice of a Blitz Server or a C#/C++ server, I'd go with the C#/C++ server any day of the week.
Fri, 20 Mar 2009, 14:29
Afr0
Don't really mean to start a huge debate or anything (allthough that could be interesting - I haven't been in a proper MMO debate for quite some time! ), but in response to what you said, I present this link. Please read through the entire topic (minus the first two - four posts) and you'll see what I was on about.
That said, I remember WingsOfFury's MMO with great pleasure - but AFAIK he never had more than 64 simultaneous connections on his server.

Edit: What I wrote about IOCP limitations in BlitzMax in that thread is now outdated. BlitzMax now supports threads and is gradually becoming a better and better server language, albeit without the same native support on Windows as C#.
Would actually be interesting to try to access IOCP through BlitzMax again after all this time... hmm

Edit2: Flame, would you be up for a collaberation towards making an MMO with maybe BlitzMax for the client and C# for the server? Or BlitzMax for everything?
Could be fun!! ^^

-=-=-
Afr0 Games

Project Dollhouse on Github - Please fork!
Fri, 20 Mar 2009, 14:43
Phoenix
Off topic side note: it's still there.
Fri, 20 Mar 2009, 14:59
Afr0
w00t
Thanks Phoenix!

I had forgotten the URL, but when I saw it again I remembered the name and saw it had changed. Then I thought it had been taken over by someone else because I remember WingsOfFury making a post back on CW about having issues about another game being named the same (VoidRPG). Then I saw the screenshoots and I was like 'w00t, this is the same game!!'.
I wish WingsOfFury would come to Socoder. He was a cool guy.

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Afr0 Games

Project Dollhouse on Github - Please fork!
Fri, 20 Mar 2009, 15:23
Flame The Great
Afr0 I wish WingsOfFury would come to Socoder. He was a cool guy
Yea he was, knew quite a bit about streaming in Blitz.

Afr0 Flame, would you be up for a collaberation towards making an MMO with maybe BlitzMax for the client and C# for the server? Or BlitzMax for everything?
Could be fun!! ^^
I would but the problem is I don't know how to actually make a server in C#. I've been trying to write up a library for easier usage, but I've been busy with my other programming jobs that I've had to drop it for a later time. I need to write up a library at some point in either C++ or C# because I'm writing up a B3D Multiplayer game as a school project, and I was thinking of the server also being in B3D, but mostly because I don't have BMax or any knowledge on how to use it unless I can find out how to do a server in C++ (if I can find out more about reading the data properly so I can match the ReadString/ReadBye/etc commands).

-Flame

Fri, 20 Mar 2009, 16:02
Afr0
I could collaborate on a C# server with you - anything would be better than a server written in Blitz3D!
I don't have BlitzMax either at present but I'm thinking I might buy it again because it seems like a better and better language.
But yeah, add me to MSN (afr088 AT h0tmail DOT com) and you could explain your game further and we could think about a protocol!

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Afr0 Games

Project Dollhouse on Github - Please fork!
Fri, 20 Mar 2009, 17:39
Mog
plz halp, i wants to make mmos how do u does it.
Fri, 20 Mar 2009, 17:43
Flame The Great
Mog plz halp, i wants to make mmos how do u does it.
I am working on a small tutorial that explains how to establish a connection, how to make a server, and how to manage connections on Blitz along with how to send data back and forth with some clever tips. I'm almost done with that (wow, something that is almost done) and I'll post it soon when I can. It's not really that hard.

-Flame
Fri, 20 Mar 2009, 17:53
Mog
ehehehehahahahehehehahahahaha....

Sorry, I'm delirious from sickness. I would like to see this tutorial. I've made several networked applications, and am currently working on a platform-independent networking engine that can be used to communicate between C/Blitzmax/Blitz3D on most popular OS's (mainly linux to windows, i don't like Mac), to rid the world of those pesky problems of 'wut do i write a srvr in!?' - whatever you feel like!

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I am Busy Mongoose - My Website

Dev PC: AMD 8150-FX, 16gb Ram, GeForce GTX 680 2gb

Current Project: Pyroxene
Fri, 20 Mar 2009, 22:14
Flame The Great
0.0 Two Mogs? How does that work?

-Flame

EDIT: Oh...duh....nvrmnd.
Fri, 20 Mar 2009, 22:21
Mog
i'm schizophrenic.
Mon, 23 Mar 2009, 07:29
JL235
Note that the page talks about "York 2008". It's been 2009 now for a while and I'd have expectd the developer to be thinking about how it's almost 2009 if they were making it at the end of 2008.

This makes me think it's not that recent.
Mon, 23 Mar 2009, 09:28
Phoenix
However, the site also says that the game is coming in Spring 2009. I guess we'll see what happens.
Wed, 25 Mar 2009, 13:44
blanko1324
Hey, that's what happened to VoidRPG! So cool! I've tried to get in contact with WINGSOFFURY, but no suck luck.

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