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Socoder -> Question of the Day -> QOTD : Pseudo Random

Fri, 04 Sep 2009, 07:26
Jayenkai
I'm currently building a pseudo randomly generated level for a super-quick rpg game, but I'm finding it hard to keep the gameplay fun.
Instead, I'm having to go through, and generate a whole bunch of things myself, the biggest of which has been the map.

As it is, the game will now play on a premade world, with only a few bits and pieces being randomly generated, and.. well, that wasn't really the plan at all!

I might as well just plan out an entire game, and have done with it.
Bah.

QOTD : What's been your best attempt at a randomly generated game?

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