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Socoder -> Blitz -> Frame size trimmer?

Tue, 09 Mar 2010, 18:55
Mog
I remember a while back, Jay gave me an awesome snippet of code that took a series of frames in an image and trimmed out any unused space. I've lost that code and would like to take a look at it again- Anyone have an idea of what im talking about?

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I am Busy Mongoose - My Website

Dev PC: AMD 8150-FX, 16gb Ram, GeForce GTX 680 2gb

Current Project: Pyroxene
Wed, 10 Mar 2010, 04:26
Jayenkai
I know exactly what it is.. I found it the other day.
I'm hunting, hang on!

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Wed, 10 Mar 2010, 05:08
Jayenkai
Found it..

Chop It!

Although, you might want to tweak it to take the nearest "8x8 pixel" average, though..
Recent gfx cards are getting really freaked out by anything that's not within the lovely bin-number system thingy..

(ie 8x8,8x16,32x64,16x512, etc!!)

|edit| I had to write a search tool for that.. Win7's file search appears to be getting shitter as time goes on! |edit|

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Wed, 10 Mar 2010, 05:47
Mog
Pro Stuff, J- And i see you still have my infantry graphics. Oddly enough, that's what this is for-- Needed the code to work out the max framesize so i can rebuild it into their wonky image format

-=-=-
I am Busy Mongoose - My Website

Dev PC: AMD 8150-FX, 16gb Ram, GeForce GTX 680 2gb

Current Project: Pyroxene