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-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|281|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
Socoder -> -> third Cobra example but more of question

Fri, 29 Dec 2006, 15:06
power mousey

Graham,

I have another question and comment. It concerns with moving a sprite on the screen. Not rotating it but moving it with a Pong like effect.

I created a Pong-like game and with this alien bug as the ball. Yet, it moves jerky like and is blurry.

I used all kinds of timing speeds with both the Pause() command and also with a time limiting algorithm using start=Millisecs as a timer.

I used various values from 2 all the way up to 150 for the timer value in the conditional. I still see and get the jerky movement of the bug and also it still blurs.

Could this be due to the Snakebite debugger being enabled? Could this have an effect witht he performance and with the graphics moving?


wondering and curious,

power mousey