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Socoder -> In-Development -> AGameAWeek Progress Report

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Thu, 29 May 2014, 09:35
rockford
Ace Paceman

Love the pun. Game looks good too
Thu, 29 May 2014, 10:45
Jayenkai
I was supposed to be doing an Alien Blaster game, but once I got the little guy running and jumping and shooting, it seems to have suddenly reminded me of another game, and .... um..
With apologies to CaffeineKid!!

https://vine.co/v/Mdd12e0LuDE

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Thu, 29 May 2014, 12:13
rockford
Yep, that's exactly what it reminded me of from the still images.
Fri, 30 May 2014, 13:49
Jayenkai
OK, Aliens (or at the very least, little green crawly creatures) are back into the mix, and all is well with the game!



Mmmm, Blasty!

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Sat, 31 May 2014, 16:23
Jayenkai
Logo Time!

Decided to try out a different font for the logo, this week, and it's turned out really quite nice!
Might do that again, in future, if I have any bloomin' time for it!

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Sat, 31 May 2014, 16:44
cyangames
Ohh, lovely and nice punnage!

Both the name, font and graphics

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Web / Game Dev, occasionally finishes off coding games also!
Mon, 02 Jun 2014, 07:57
Jayenkai
Buttons!!!



Today, as I uploaded Alien Spindome for OUYA-Review, I noticed they've added new compatibility options in the game upload page.
You can now tell them if your game is Mojo compatible, and surely in the future, they'll be adding more systems into the mix.
Looking at Alien Spindome, and it's tutorial-esque level, with "O Button" and "A Button" specifically named, I realised I needed some generic button icons.
Spent a good hour or so working on these little icons, added them to my generic font, and then popped them into the Text() function.

I'm currently trying to find a nice way to switch between controller and keyboard buttons, but for the most part, I'm happy that the basic functionality at least works!


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Tue, 03 Jun 2014, 05:29
Jayenkai

Alien Spindome is now available!


Hurray!

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Tue, 03 Jun 2014, 05:45
Erebel55
Woot, I was excited for this one
Tue, 03 Jun 2014, 05:48
Jayenkai
Best played with a gamepad, btw, for that twin-stick ability!

.. and, annoyingly, it's not gotten through OUYA review yet, so Sideloading's currently the only option on there. grrr...

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Sat, 07 Jun 2014, 08:29
Jayenkai
Having spent most of the past day working on getting the two-laptops up and running in a stable condition, I've not yet starting this week's game.
It's looking a little tight, deadline wise.
.. I might skip a week!!

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Mon, 09 Jun 2014, 16:05
Jayenkai
https://jayenkai.socoder.net/2014/06/agameaweek-doesnt-need-an-e3-party/

E3's for babies!!

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Mon, 09 Jun 2014, 19:49
Erebel55
Haha what is with dancing game characters lately? At least they look like they are dancing to me. I just got done watching the new Borderlands trailer and now this

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Lava Monkey
https://play.google.com/store/apps/details?id=com.lvm.lavamonkey
Tue, 10 Jun 2014, 04:45
Jayenkai
They're having fun!!!
Wed, 11 Jun 2014, 08:53
Jayenkai
Hmmm...
I know what the game after this one will be, but I can't seem to decide on what this week's should be.
I've spent most of the past week working on my framework, and adding in the controller button icons, as well as tweaking a few things to make them a little more "Monkey v78" compatible.
But I've yet to start on a game.
*shrugs*

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Thu, 12 Jun 2014, 15:29
Jayenkai
Might as well attempt something, so I've opted for "Generic Space-Shooter #10294"



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Thu, 12 Jun 2014, 16:58
cyangames
Looks like my current fave ouya game galaxoid
Sat, 14 Jun 2014, 07:48
Jayenkai


A few days later, and it looks roughly the same! Plays quite nicely though!!

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Sun, 15 Jun 2014, 05:54
Jayenkai
If you've an Android test device, and want to give this game a trial-run, you can do so here.

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Sun, 15 Jun 2014, 12:08
cyangames
Nicely! I'd like some invincibility frames on respawn though. Cool space bird aliens!

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Web / Game Dev, occasionally finishes off coding games also!
Sun, 15 Jun 2014, 12:38
Jayenkai
Pah! Invincibility's for Wimps!!!!!
Mon, 16 Jun 2014, 09:02
Jayenkai
On to the next one!!

Since we're up to the last week of the month, it's time to get busy on a "Platdude in..." project.
This month, I've decided it'll be a Joust-ish game, and having doodled a Platdude-on-a-bird, I've got the basic physics of the player up and running.



Vine Clip

..
Now I need only design the level style, add enemies, get AI going, and more..
... *sigh*

(Apologies for blurriness of image.. My laptop's doing silly things, with it's odd resolution oddities.)

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Mon, 16 Jun 2014, 17:25
Jayenkai
Space Clusters DX is now available for all who wish to play it. I'll faff about putting it onto GooglePlay in the morning, not really in the mood for that, right now!!

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